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Player's Guide: Core rulebook for players. Contains Savage Worlds rules for the Deadlands setting and updates the in-game year to 1879. Available in both standard size and smaller "Explorer's Edition" 2006 Marshal's Handbook: Core rulebook for gamemasters. Contains Savage Worlds rules for the Deadlands setting and updates the in-game year to ...
List of D6 System books is a listing of commercially released books from West End Games, its successors, and licensees for the D6 System role-playing game.This does not include various free downloads, fan-made works or forthcoming releases.
Tobin's Spirit Guide was written by Kim Mohan with Robert S. Babcock, with art by Timothy Mullen, and was published by West End Games in 1989 as an 80-page book. [3]In 2016, Insight Editions published an unrelated book of the same title written by Erik Burnham to tie in with the release of the Ghostbusters reboot movie.
In the 1980 book The Complete Book of Wargames, game designer Jon Freeman called Boot Hill "a game that is well suited to portraying small battles based on the Old West." However, Freeman found that the game was ill-suited to larger battles, noting that "the playing time increases exponentially with the number of individual figures involved."
Paranoia is a humorous role-playing game set in a dystopian future along the lines of Nineteen Eighty-Four, Brave New World, Logan's Run, and THX 1138; however, the tone of the game is rife with black humor, frequently tongue-in-cheek rather than dark and heavy.
At the end of the month of March, 2008, West End Games announced that the "Septimus" product would not be released due to cost issues. In August 2009, West End Games released most of the 51000 series of D6 book with attached OGL license officially classifying them and the D6 System as Open under the OGL v1.0. This re-release was in anticipation ...
Galaxy Guide 1: A New Hope describes the characters and locations featured in the film Star Wars: A New Hope, with illustrations and detailed personal histories provided for each character. [1] This information is given in the form of a report by a rebel named Voren. [2] The book is divided into an Introduction, followed by five chapters:
Wild West is a system of skill-based character rules that is set in the American western frontier of the mid-19th century. [1]To create a character, the player chooses an occupation such as cattle baron, gambler, dentist, shepherd or lawman, and then adds applicable skills from a list of forty-five [2] that includes Marksmanship, Locksmithing, Weather Forecasting and Mule Skinning.