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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    ARB vertex shader; ARB fragment shader; ARB shader objects; ARB geometry shader 4; ARB tessellation shader; ARB compute shader; GLSL shaders can also be used with Vulkan, and are a common way of using shaders in Vulkan. GLSL shaders are precompiled before use, or at runtime, into a binary bytecode format called SPIR-V, usually using offline ...

  3. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Pixel shaders may also be applied in intermediate stages to any two-dimensional images—sprites or textures—in the pipeline, whereas vertex shaders always require a 3D scene. For instance, a pixel shader is the only kind of shader that can act as a postprocessor or filter for a video stream after it has been rasterized.

  5. Level of detail (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Level_of_detail_(computer...

    LOD is especially useful in 3D video games. Video game developers want to provide players with large worlds but are always constrained by hardware, frame rate and the real-time nature of video game graphics. With the advent of 3D games in the 1990s, a lot of video games simply did not render distant structures or objects.

  6. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  7. PNG - Wikipedia

    en.wikipedia.org/wiki/PNG

    The IDAT chunk contains the actual image data, which is the output stream of the compression algorithm. [21] IEND marks the image end; the data field of the IEND chunk has 0 bytes/is empty. [22] The PLTE chunk is essential for color type 3 (indexed color). It is optional for color types two and six (truecolor and truecolor with alpha) and it ...

  8. Everclear - Wikipedia

    en.wikipedia.org/wiki/Everclear

    For example, ordinary vodka, gin, rum and tequila have an alcohol concentration typically around 40% alcohol by volume (80 proof), and liqueurs are typically around 20% alcohol (40 proof). [ 6 ] Everclear is also used as a household "food-grade" cleaner, disinfectant, or stove fuel alcohol because its fumes and odor are less offensive than ...

  9. Shale - Wikipedia

    en.wikipedia.org/wiki/Shale

    Shale is a fine-grained, clastic sedimentary rock formed from mud that is a mix of flakes of clay minerals (hydrous aluminium phyllosilicates, e.g., kaolin, Al 2 Si 2 O 5 4) and tiny fragments (silt-sized particles) of other minerals, especially quartz and calcite. [1]