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  2. Exponentiation - Wikipedia

    en.wikipedia.org/wiki/Exponentiation

    Graphs of y = b x for various bases b: base 10, base e, base 2, base ⁠ 1 / 2 ⁠. Each curve passes through the point (0, 1) because any nonzero number raised to the power of 0 is 1. At x = 1, the value of y equals the base because any number raised to the power of 1 is the number itself.

  3. Floating point operations per second - Wikipedia

    en.wikipedia.org/wiki/Floating_point_operations...

    In November 2011, it was announced that Japan had achieved 10.51 petaFLOPS with its K computer. [54] It has 88,128 SPARC64 VIIIfx processors in 864 racks, with theoretical performance of 11.28 petaFLOPS. It is named after the Japanese word "kei", which stands for 10 quadrillion, [55] corresponding to the target speed of 10 petaFLOPS.

  4. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.

  5. Game - Wikipedia

    en.wikipedia.org/wiki/Game

    Video games are computer- or microprocessor-controlled games. Computers can create virtual spaces for a wide variety of game types. Some video games simulate conventional game objects like cards or dice, while others can simulate environs either grounded in reality or fantastical in design, each with its own set of rules or goals.

  6. Mathematical coincidence - Wikipedia

    en.wikipedia.org/wiki/Mathematical_coincidence

    The speed of light is (by definition) exactly 299 792 458 m/s, extremely close to 3.0 × 10 8 m/s (300 000 000 m/s). This is a pure coincidence, as the metre was originally defined as 1 / 10 000 000 of the distance between the Earth's pole and equator along the surface at sea level, and the Earth's circumference just happens to be about 2/15 of ...

  7. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. [1] However, video games using isometric projection—especially computer role-playing games—have seen a resurgence in recent years within the indie gaming scene. [1 ...

  8. Knuth's up-arrow notation - Wikipedia

    en.wikipedia.org/wiki/Knuth's_up-arrow_notation

    Exponentiation for a natural power is defined as iterated multiplication, which Knuth denoted by a single up-arrow: a ↑ b = H 3 ( a , b ) = a b = a × a × ⋯ × a ⏟ b copies of a {\displaystyle {\begin{matrix}a\uparrow b=H_{3}(a,b)=a^{b}=&\underbrace {a\times a\times \dots \times a} \\&b{\mbox{ copies of }}a\end{matrix}}}

  9. Fan game - Wikipedia

    en.wikipedia.org/wiki/Fan_game

    A fan game is a video game that is created by fans of a certain topic or IP.They are usually based on one, or in some cases several, video game entries or franchises. [1] Many fan games attempt to clone or remake the original game's design, gameplay, and characters, but it is equally common for fans to develop a unique game using another as a template.