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  2. The Dresden Files Roleplaying Game - Wikipedia

    en.wikipedia.org/wiki/The_Dresden_Files_Role...

    The Dresden Files Roleplaying Game is a licensed role-playing game based on The Dresden Files and using the Fate system.It was released in late 2010 in two hardcover volumes: Your Story with the rules information and Our World with setting information, and won numerous awards at all of the Origins Awards, the ENnies, and the Golden Geek Awards.

  3. Disgaea D2: A Brighter Darkness - Wikipedia

    en.wikipedia.org/wiki/Disgaea_D2:_A_Brighter...

    A new feature is that players can raise the rank of a Character's Weapon Mastery when creating a character, or determine a mage/skull's Elemental affinity. Skill Boosting has been removed which allows for a more balanced damage formula like in Disgaea 1 and 2. Bills can be passed and Legendary skills can be bought with Hell instead of Mana.

  4. Barrow of the Forgotten King - Wikipedia

    en.wikipedia.org/wiki/Barrow_of_the_Forgotten_King

    DD1: Barrow of the Forgotten King * DD2: The Sinister Spire * DD3: Fortress of the Yuan-Ti Barrow of the Forgotten King is an adventure module for the 3.5 edition of the Dungeons & Dragons fantasy role-playing game .

  5. Character sheet - Wikipedia

    en.wikipedia.org/wiki/Character_sheet

    A character sheet from Advanced Dungeons & Dragons. A character sheet is a record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session. Character sheets can be found in use in both traditional and live-action role-playing games.

  6. Character creation - Wikipedia

    en.wikipedia.org/wiki/Character_creation

    Character creation (also character generation / character design) is the process of defining a player character in a role-playing game. The result of character creation is a direct characterization that is recorded on a character sheet .

  7. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...

  8. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Spells may require a verbal, somatic, or material component or a magical focus. These actions are performed by the fictional character in the game, not by the player in the real world. The player may simply state what the character does, or may embellish with sound effects or gestures to enhance the theatrics of the game.

  9. The Sinister Spire - Wikipedia

    en.wikipedia.org/wiki/The_Sinister_Spire

    The Sinister Spire begins where the waters of a sunless sea met a pebble-strewn shore, beyond which opens a wide Underdark vista shimmerling with pale cave-light. Titanic columns as big as castles in a line stretch miles into the misted distance.