Search results
Results from the WOW.Com Content Network
Ping time, or simply ping, is the main meassure of connection lag. Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms).
While network play was included in the original Quake game, it was optimized mainly for LAN play. Having had high-speed home connections (a rarity at the time), Quake's designers overlooked their assumptions of high bandwidth and low ping times that made playing online frustrating for dial-up users. [5]
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.
For premium support please call: 800-290-4726 more ways to reach us
STEELERS QB BATTLE: It's time to make Justin Fields, not Russell Wilson, QB1. NFL preseason results Hall of Fame game. Chicago 21, Houston 17. Week 1. Thursday, Aug. 8. Patriots 17, Panthers 3 ...
Get breaking news and the latest headlines on business, entertainment, politics, world news, tech, sports, videos and much more from AOL
In telecommunications, round-trip delay (RTD) or round-trip time (RTT) is the amount of time it takes for a signal to be sent plus the amount of time it takes for acknowledgement of that signal having been received. This time delay includes propagation times for the paths between the two communication endpoints. [1]
Science & Tech. Shopping. Sports