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  2. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    Single-GPU configurations do not suffer from this defect in most cases and can in some cases output a subjectively smoother video compared to a multi-GPU setup using the same video card model. Micro stuttering is inherent to multi- GPU configurations using alternate frame rendering (AFR), such as Nvidia SLi and AMD CrossFireX but can also exist ...

  3. Hardware acceleration - Wikipedia

    en.wikipedia.org/wiki/Hardware_acceleration

    Advantages of focusing on hardware may include speedup, reduced power consumption, [1] lower latency, increased parallelism [2] and bandwidth, and better utilization of area and functional components available on an integrated circuit; at the cost of lower ability to update designs once etched onto silicon and higher costs of functional ...

  4. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    GPUs have very large register files, which allow them to reduce context-switching latency. Register file size is also increasing over different GPU generations, e.g., the total register file size on Maxwell (GM200), Pascal and Volta GPUs are 6 MiB, 14 MiB and 20 MiB, respectively.

  5. NVIDIA's new GeForce drivers include a framerate cap to ... - AOL

    www.aol.com/news/2020-01-06-nvidia-geforce...

    With CES as a backdrop, NVIDIA has released its first set of GeForce drivers for 2020. Alongside the usual slate of compatibility updates and bug fixes, the software includes a new feature that ...

  6. DeepSeek Just Exposed the Biggest Flaw of the Artificial ...

    www.aol.com/deepseek-just-exposed-biggest-flaw...

    Broadcom's AI networking solutions are the preferred choice by businesses to maximize the computing potential of their GPUs and (most importantly!) to reduce tail latency.

  7. RDNA 2 - Wikipedia

    en.wikipedia.org/wiki/RDNA_2

    It is beneficial for the GPU's compute units to have fast access to a physically close cache rather than searching for data in video memory. AMD claims that RDNA 2's 128 MB of on-die Infinity Cache "dramatically reduces latency and power consumption". [ 16 ]

  8. Display Stream Compression - Wikipedia

    en.wikipedia.org/wiki/Display_Stream_Compression

    Display Stream Compression (DSC) is a VESA-developed video compression algorithm designed to enable increased display resolutions and frame rates over existing physical interfaces, and make devices smaller and lighter, with longer battery life. [1]

  9. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    In contrast, a GPU that does not use VRAM, and relies instead on system RAM, is said to have a unified memory architecture, or shared graphics memory. System RAM and VRAM have been segregated due to the bandwidth requirements of GPUs, [ 2 ] [ 3 ] and to achieve lower latency, since VRAM is physically closer to the GPU die.