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  2. ZX Interface 2 - Wikipedia

    en.wikipedia.org/wiki/ZX_Interface_2

    Player 1 is mapped to 6– 0 and player 2 is mapped to 15. This initially seemed at odds with Sinclair's own keyboard layout, given that the keyboard itself has the cursor keys mapped to 5– 8 with 0 typically being used by games as a fire button. Joystick interfaces that mapped to the cursor keys are available, but like the popular ...

  3. List of Arduino boards and compatible systems - Wikipedia

    en.wikipedia.org/wiki/List_of_Arduino_boards_and...

    68.6 mm × 53.3 mm [ 2.7 in × 2.1 in ] USB 5 V 32 KB, 16 MB 1 KB, 0 KB 2.5 KB, 64 MB 14 6 12 September 10, 2013 [23] Arduino Yún is the combination of a classic Arduino Leonardo (based on the ATmega32U4 processor) with a Wi-Fi system on a chip (SoC) running Linino, a MIPS Linux based on OpenWrt. Arduino Leonardo [24] ATmega32U4 [22] 16 MHz ...

  4. Kempston Micro Electronics - Wikipedia

    en.wikipedia.org/wiki/Kempston_Micro_Electronics

    The Interface 2 standard simulated keypresses on the numerical keys (1 to 5 and 6 to 0 being left, right, down, up, fire for the 'left' and 'right' joysticks respectively) and hence were ideal for games with no official joystick support but in which the keys could be redefined. Inserting or removing the joystick interface when the computer was ...

  5. Peripheral Interface Adapter - Wikipedia

    en.wikipedia.org/wiki/Peripheral_Interface_Adapter

    The Peripheral Interface Adapter had a slight change in the electrical characteristics of the I/O pins so the MC6820 became the MC6821. [1] The MC6820 was used in the Apple I to interface the ASCII keyboard and the display. [2]

  6. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

  7. Game port - Wikipedia

    en.wikipedia.org/wiki/Game_port

    Using original IBM formula, Time = 24.2 μs + 0.011 (r) μs [23] and assuming 100Kohm potentiometers this process can take up to 1.1ms per readout, or over 60ms if we decide to read joystick position 60 times a second. This significant overhead was the reason why using original Gameport on the PC could consume up to 10% of CPU time independent ...

  8. List of game controllers - Wikipedia

    en.wikipedia.org/wiki/List_of_game_controllers

    Connectivity: Xbox controller port, 2 Memory Unit slots Dimensions: 6.5 × 5 × 3 in Input: 2 analog triggers, 2 clickable analog sticks, 2 digital buttons, 6 pressure-sensitive buttons, D-pad Mass: <16 oz. November 15, 2001 [24] [25] Xbox Controller S: Xbox: Connectivity: Xbox controller port, 2 Memory Unit slots

  9. Commodore 64 joystick adapters - Wikipedia

    en.wikipedia.org/wiki/Commodore_64_joystick_adapters

    Interface origin: Publisher or official source of joystick adapter support. In order to use hacked versions legally, you should own the original game. In order to use hacked versions legally, you should own the original game.