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  2. Takuzu - Wikipedia

    en.wikipedia.org/wiki/Takuzu

    Takuzu, also known as Binairo, is a logic puzzle involving placement of two symbols, often 1s and 0s, on a rectangular grid. The objective is to fill the grid with 1s and 0s, where there is an equal number of 1s and 0s in each row and column and no more than two of either number adjacent to each other.

  3. The Room Two - Wikipedia

    en.wikipedia.org/wiki/The_Room_Two

    The Room Two is a puzzle video game developed by British-based Fireproof Games as a sequel to The Room. The game was originally developed for the iPad and released in December 2013; it was made universal to work with the iPhone in January 2014. The Android version was released in February 2014. A Windows version was released on 5 July 2016

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  5. Inshi no heya - Wikipedia

    en.wikipedia.org/wiki/Inshi_no_heya

    Each room may run either horizontally or vertically, and has a small number appearing in its upper left corner. The puzzle starts with all the cells empty. The goal is to fill all the cells with nonzero single-digit numbers (1 through n, where n is the length of the grid's edge) such that:

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  7. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, "guess ⁠ 2 / 3 of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to ⁠ 2 / 3 of the average of numbers chosen by all players.

  8. The Room (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Room_(video_game)

    A core puzzle element of The Room is a lens that allows the player to see secrets otherwise hidden. Here, the player must manipulate the camera view to match up the hidden number fragments to obtain a combination code. The Room is a three-dimensional puzzle game. The game has a minimal story, in which the player is told by letters of a ...

  9. Fireproof Studios - Wikipedia

    en.wikipedia.org/wiki/Fireproof_Studios

    Each game in the series generally has several puzzles, with a narrative of the player following in the footsteps of one that previously had been in contact with the Null, leaving notes behind that become more and more deranged with each puzzle. The first game, The Room took six months to develop and was released in September 2012 by Fireproof ...

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