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Windows Mixed Reality (also referred to as "Windows MR" or "WMR"), developed by Microsoft Corporation for Windows 10, version 20H2, through Windows 11, version 23H2 PCs. PlayStation VR , developed by Sony Computer Entertainment for use with PlayStation 4 and PlayStation 5 ( PlayStation VR2 ) home video game console.
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Supports cross-buy (game can be played at no additional cost if one owns the PlayStation VR version) CP: Supports cross-play: GD: Game demo also available for free PlayStation VR2-exclusive ‡ Double-dagger indicates games that include both VR and non-VR modes on PlayStation 5.
The PlayStation VR (PS VR) is a virtual reality headset developed by Sony Interactive Entertainment, [5] which was released in October 2016. [1] The headset works with the company's PlayStation 4 video game console and is forwards compatible with PlayStation 5 .
Jul 10, 2018 M 1976: Ivanovich Games Ivanovich Games TBA TBA TBA TBA 100ft Robot Golf: Sports No Goblin No Goblin Oct 10, 2016: Oct 10, 2016: Unreleased Unreleased 2MD: VR Football: Sports Truant Pixel Truant Pixel May 8, 2018: May 8, 2018: Unreleased Unreleased M 360 Date Osana Najimi: Interactive movie Kyodo Television Kyodo Television Unreleased
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment.Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in Europe, South America, and Australia, and on February 22, 2014, in Japan.
Since the Dreamcast and PlayStation 2, there have been some online video games that support cross-play. Listed here is an incomplete list of games that support cross-play with their consoles, computers, mobile, and handheld game consoles note when using. While PC versions for games on Microsoft Windows, Linux, or MacOS that have cross-platform ...
Virtual reality headsets have significantly higher requirements for latency—the time it takes from a change in input to have a visual effect—than ordinary video games. [36] If the system is too sluggish to react to head movement, then it can cause the user to experience virtual reality sickness, a kind of motion sickness. [37]