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  2. Clue (information) - Wikipedia

    en.wikipedia.org/wiki/Clue_(information)

    In some games, if a player is stuck on a puzzle or riddle, they can ask or pay [7] for clues to help them progress in the game. In some games, clues are an integral ludeme of the game mechanics, whereas in others they are considered cheats. Clues in games or crosswords can either be given straight, [8] be cryptic, [8] be riddles, or contain ...

  3. Crossword abbreviations - Wikipedia

    en.wikipedia.org/wiki/Crossword_abbreviations

    Taking this one stage further, the clue word can hint at the word or words to be abbreviated rather than giving the word itself. For example: "About" for C or CA (for "circa"), or RE. "Say" for EG, used to mean "for example". More obscure clue words of this variety include: "Model" for T, referring to the Model T.

  4. Crossword - Wikipedia

    en.wikipedia.org/wiki/Crossword

    Cryptic crossword clues consist typically of a definition and some type of word play. Cryptic crossword clues need to be viewed two ways. One is a surface reading and one a hidden meaning. [28] The surface reading is the basic reading of the clue to look for key words and how those words are constructed in the clue. The second way is the hidden ...

  5. Escape room - Wikipedia

    en.wikipedia.org/wiki/Escape_room

    An escape room, also known as an escape game, puzzle room, exit game, or riddle room is a game in which a team of players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal in a limited amount of time. [1] [2] The goal is often to escape from the site of the game.

  6. Moravec's paradox - Wikipedia

    en.wikipedia.org/wiki/Moravec's_paradox

    The main lesson of thirty-five years of AI research is that the hard problems are easy and the easy problems are hard. The mental abilities of a four-year-old that we take for granted – recognizing a face, lifting a pencil, walking across a room, answering a question – in fact solve some of the hardest engineering problems ever conceived...

  7. Bushnell's Law - Wikipedia

    en.wikipedia.org/wiki/Bushnell's_Law

    Bushnell kept this in mind in designing their future games, such as in Pong and Asteroids, to keep the controls simple and easy to grasp while maintaining a challenging gameplay. [2] [3] The concept is also similar to a philosophy developed by George Parker, the founder of board game publisher Parker Brothers. Parker had said that "Each game ...

  8. It’s time to ask ‘Blue's Clues’ host Steve Burns how he’s ...

    www.aol.com/news/time-ask-blues-clues-host...

    On Sept. 8, 1996, Steve Burns first popped his head out of the red-curtained window attached to a yellow house during the opening credits of “Blue’s Clues.”

  9. Catch Phrase (game) - Wikipedia

    en.wikipedia.org/wiki/Catch_Phrase_(game)

    A clue-giver can make any physical gesture, and can give almost any verbal clue, but may not say a word that rhymes with any of the words, give the first letter of a word, say the number of syllables, or say part of any word in the clue (e.g., "worry" for "worry wart"). When the team guesses correctly, the other team takes its turn.