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Grand Theft Auto IV was the first contemporary game in the series since 2001's Grand Theft Auto III; the team felt that enough time had passed to avoid feeling repetitive. [33] The types of in-game vehicles were decided upon early in development, after which the vehicles department begin creating the designs.
Grand Theft Auto IV: The Lost and Damned is an action-adventure game set in an open world environment and played from a third-person perspective.It features similar gameplay to that of Grand Theft Auto IV, and takes place in the same setting of Liberty City, the game only features around a third of the number of missions from that game, as was stated in an interview between IGN and the ...
The following lists articles related to the computer and video game Grand Theft Auto IV. Pages in category "Grand Theft Auto IV" The following 7 pages are in this category, out of 7 total.
Three games were released for the PlayStation Portable: Grand Theft Auto: Liberty City Stories in 2005, which is also a prequel to Grand Theft Auto III; Grand Theft Auto: Vice City Stories in 2006, which is a prequel to Vice City; and Grand Theft Auto: Chinatown Wars in 2009, which features the same setting as Grand Theft Auto IV, but the two ...
Niko Bellic is a fictional character and the playable protagonist of Rockstar North's 2008 video game Grand Theft Auto IV, the sixth main entry in Rockstar Games' Grand Theft Auto series. He also makes non-playable appearances in the game's episodic content The Lost and Damned and The Ballad of Gay Tony, both released in 2009.
Grand Theft Auto: The Ballad of Gay Tony is an action-adventure game set in the open world environment of Liberty City. It features similar gameplay, and the same setting as Grand Theft Auto IV. The player can redo missions to improve their score. The player also has new activities, side jobs, vehicles, and weapons.
The mobile release saw Netflix's monthly game downloads increase almost threefold, becoming its "most successful launch to date" with over 18 million downloads: 2.4 million for Grand Theft Auto III, [f] 4.1 million for Vice City, [g] and 11.6 million for San Andreas.
Vigilante characters in video games, practitioners of vigilantism, the act of preventing, investigating and punishing perceived offenses and crimes without legal authority. This category should be reserved specifically for characters originating in video games, as opposed to licensed appearances in games.