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The Darksword series consists of the initial three books of The Darksword Trilogy, a supplemental role-playing volume, and a single-volume sequel. It was written by Margaret Weis and Tracy Hickman with cover art by Larry Elmore. It is the story of a young man, born without magic in a society where magic is life, who has been prophesied to ...
A related term is extended scene, the longer version of a scene that was shortened for the final version of the film. Often, extended scenes are included in collections of deleted scenes or are referred to as deleted scenes themselves, as is the case with, for instance, Harry Potter and the Chamber of Secrets and Serenity. [1] [2]
[2] The first general release film to feature a post-credits scene is The Silencers, released in March 1966. [3] The scene depicts lead character Matt Helm (played by Dean Martin) lying shirtless on what appears to be a rotating sofa along with 10 scantily-clad women. [4] He kisses two women before rubbing his face and muttering, "Oh my god."
Darksword Adventures is a book that describes a role-playing game set in Thimhallen, the world of Margaret Weis and Tracy Hickman's Darksword novels. The rules for the game are largely found in the final chapter of the book, while the previous chapters give an in-depth background of the world:
In a post-credits scene, the human world's version of Twilight is shown investigating the strange magical activity around Canterlot High. Alexander and the Terrible, Horrible, No Good, Very Bad Day Before the credits, Ben and Kelly receive good news: he got hired for the game design job, and she has been informed that the reading went viral and ...
In what is essentially The Rings of Power's own Heat moment, sworn enemies Adar and Galadriel (Morfydd Clark) meet like Pacino and De Niro for dinner and conversation. Never mind that Galadriel is ...
A character or an object is brought to the lens of the camera and wipes away the scene by completely blocking or blurring the frame. A closing door often serves as a natural wipe. The natural wipe is followed by a new scene. A head-on, tail-away transition is a type of natural wipe that is used to end one scene and to reveal another. [17]
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create ...