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  2. Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Decorator_pattern

    Decorator UML class diagram. The decorator pattern can be used to extend (decorate) the functionality of a certain object statically, or in some cases at run-time, independently of other instances of the same class, provided some groundwork is done at design time. This is achieved by designing a new Decorator class that wraps the original class ...

  3. Multiple dispatch - Wikipedia

    en.wikipedia.org/wiki/Multiple_dispatch

    Multiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one of its arguments. [1]

  4. Extension method - Wikipedia

    en.wikipedia.org/wiki/Extension_method

    As an example, consider a need of extending the string class with a new reverse method whose return value is a string with the characters in reversed order. Because the string class is a sealed type, the method would typically be added to a new utility class in a manner similar to the following:

  5. Syntactic sugar - Wikipedia

    en.wikipedia.org/wiki/Syntactic_sugar

    Python list comprehensions (such as [x*x for x in range(10)] for a list of squares) and decorators (such as @staticmethod). In Haskell, a string, denoted in quotation marks, is semantically equivalent to a list of characters. An optional language extension OverloadedStrings allows string literals to produce other types of values, such as Text ...

  6. Talk:Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Talk:Decorator_pattern

    The generic decorator can also afford for adittional methods shared by all the derived decorators (the incXY method here). */ abstract class GenericDecorator implements BaseClassType {protected BaseClassType supplanter; // the baseObject reference public void incX1 (int x) {supplanter. incX1 (x);} public void incX2 (int x) {supplanter. incX2 (x ...

  7. Mixin - Wikipedia

    en.wikipedia.org/wiki/Mixin

    In Simula, classes are defined in a block in which attributes, methods and class initialization are all defined together; thus all the methods that can be invoked on a class are defined together, and the definition of the class is complete. In Flavors, a mixin is a class from which another class can inherit slot definitions and methods. The ...

  8. Virtual function - Wikipedia

    en.wikipedia.org/wiki/Virtual_function

    In object-oriented programming, when a derived class inherits from a base class, an object of the derived class may be referred to via a pointer or reference of the base class type instead of the derived class type. If there are base class methods overridden by the derived class, the method actually called by such a reference or pointer can be ...

  9. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    According to Design Patterns: Elements of Reusable Object-Oriented Software: "Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory method lets a class defer instantiation to subclasses." [2] Creating an object often requires complex processes not appropriate to include within a composing object.