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In the C programming language, struct is the keyword used to define a composite, a.k.a. record, data type – a named set of values that occupy a block of memory. It allows for the different values to be accessed via a single identifier, often a pointer. A struct can contain other data types so is used for mixed-data-type records.
An autorelative pointer is a pointer whose value is interpreted as an offset from the address of the pointer itself; thus, if a data structure has an autorelative pointer member that points to some portion of the data structure itself, then the data structure may be relocated in memory without having to update the value of the auto relative ...
Field sensitivity (also known as structure sensitivity): An analysis can either treat each field of a struct or object separately, or merge them. Array sensitivity: An array-sensitive pointer analysis models each index in an array separately. Other choices include modelling just the first entry separately and the rest together, or merging all ...
A structure can also be assigned as a unit to another structure of the same type. Structures (and pointers to structures) may also be used as function parameter and return types. For example, the following statement assigns the value of 74 (the ASCII code point for the letter 't') to the member named x in the structure tee, from above:
In C# and Java [5] jagged arrays can be ... c; c = new int [2][]; ... In C/C++, jagged arrays can also be created (on the heap) with an array of pointers:
Reference types can be self-describing types, pointer types, or interface types. The type of a reference type can be determined from values of self-describing types. Self-describing types are further split into arrays and class types. The class types are user-defined classes, boxed value types, and delegates.
In computer science, an in-tree or parent pointer tree is an N-ary tree data structure in which each node has a pointer to its parent node, but no pointers to child nodes. When used to implement a set of stacks , the structure is called a spaghetti stack , cactus stack or saguaro stack (after the saguaro , a kind of cactus). [ 1 ]
In many languages (e.g., the C programming language) deleting an object from memory explicitly or by destroying the stack frame on return does not alter associated pointers. The pointer still points to the same location in memory even though that location may now be used for other purposes. A straightforward example is shown below: