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  2. Stack-based memory allocation - Wikipedia

    en.wikipedia.org/wiki/Stack-based_memory_allocation

    The stack is often used to store variables of fixed length local to the currently active functions. Programmers may further choose to explicitly use the stack to store local data of variable length. If a region of memory lies on the thread's stack, that memory is said to have been allocated on the stack, i.e. stack-based memory allocation (SBMA).

  3. Call stack - Wikipedia

    en.wikipedia.org/wiki/Call_stack

    In computer science, a call stack is a stack data structure that stores information about the active subroutines of a computer program.This type of stack is also known as an execution stack, program stack, control stack, run-time stack, or machine stack, and is often shortened to simply the "stack".

  4. Stack (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Stack_(abstract_data_type)

    Similarly to a stack of plates, adding or removing is only practical at the top. Simple representation of a stack runtime with push and pop operations. In computer science, a stack is an abstract data type that serves as a collection of elements with two main operations: Push, which adds an element to the collection, and

  5. Stack machine - Wikipedia

    en.wikipedia.org/wiki/Stack_machine

    In computer science, computer engineering and programming language implementations, a stack machine is a computer processor or a virtual machine in which the primary interaction is moving short-lived temporary values to and from a push down stack. In the case of a hardware processor, a hardware stack is used.

  6. Calling convention - Wikipedia

    en.wikipedia.org/wiki/Calling_convention

    In particular, how the stack frame is restored so the caller may continue after the callee has finished. Whether and how metadata describing the arguments is passed; Where the previous value of the frame pointer is stored, which is used to restore the stack frame when the subroutine ends. Options include within the call stack, or in a specific ...

  7. Burroughs Large Systems - Wikipedia

    en.wikipedia.org/wiki/Burroughs_Large_Systems

    A stack hardware optimization is the provision of D (or "display") registers. These are registers that point to the start of each called stack frame. These registers are updated automatically as procedures are entered and exited and are not accessible by any software other than the MCP.

  8. Function prologue and epilogue - Wikipedia

    en.wikipedia.org/wiki/Function_prologue_and_epilogue

    Drop the stack pointer to the current base pointer, so room reserved in the prologue for local variables is freed. Pops the base pointer off the stack, so it is restored to its value before the prologue. Returns to the calling function, by popping the previous frame's program counter off the stack and jumping to it.

  9. Stack register - Wikipedia

    en.wikipedia.org/wiki/Stack_register

    Newer processors contain a dedicated stack engine to optimize stack operations. Pentium M was the first x86 processor to introduce a stack engine. In its implementation, the stack pointer is split among two registers: ESP O , which is a 32-bit register, and ESP d , an 8-bit delta value that is updated directly by stack operations.