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  2. EdgeHTML - Wikipedia

    en.wikipedia.org/wiki/EdgeHTML

    Microsoft first introduced the EdgeHTML rendering engine as part of Internet Explorer 11 in the Windows Technical Preview build 9879 on November 12, 2014. [8] Microsoft planned to use EdgeHTML both in Internet Explorer and Project Spartan; in Internet Explorer it would exist alongside the Trident 7 engine from Internet Explorer 11, the latter being used for compatibility purposes.

  3. Windows Advanced Rasterization Platform - Wikipedia

    en.wikipedia.org/wiki/Windows_Advanced...

    WARP is a full-featured Direct3D 10.1 renderer device with performance on par with current low-end graphics cards, such as Intel GMA 3000, [2] when running on multi-core CPUs. [3] To achieve this level of rendering performance, WARP employs advanced techniques such as just-in-time compilation to x86 machine code and support for advanced vector ...

  4. Direct Rendering Infrastructure - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering...

    The basic architecture of the Direct Rendering Infrastructure involves three main components: [8] the DRI client —for example, an X client performing "direct rendering"— needs a hardware-specific "driver" able to manage the current video card or graphics adapter in order to render on it.

  5. Graphics Device Interface - Wikipedia

    en.wikipedia.org/wiki/Graphics_Device_Interface

    The BYTE magazine, in December 1983, discussed Microsoft's plans for a system to output graphics to both printers and monitors with the same code in the forthcoming first release of Windows. [2] On Windows 3.1x and Windows 9x, GDI can use Bit blit features for 2D acceleration, if suitable graphics card driver is installed. [3]

  6. Chakra (JScript engine) - Wikipedia

    en.wikipedia.org/wiki/Chakra_(JScript_engine)

    A distinctive feature of the engine is that it JIT compiles scripts on a separate CPU core, parallel to the web browser. [1] [2] Though Microsoft has in the past pointed out that other elements, such as rendering and marshalling, are just as important for a browser's overall performance, [3] their improvements to the engine were in response to evolving competing browsers, compared to which IE8 ...

  7. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    For example, if software programmed using Direct3D requires pixel shaders and the video card on the user's computer does not support that feature, Direct3D will not emulate it, although it will compute and render the polygons and textures of the 3D models, albeit at a usually degraded quality and performance compared to the hardware equivalent.

  8. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    Qt 5 uses ANGLE as the default renderer for its OpenGL ES 2.0 API wrapper and other Qt elements which use it on Windows. [10] Godot uses ANGLE as an option for compatibility renderer for Windows and MacOS platforms starting with Godot 4.2 [16] [17] Candy Crush Saga uses ANGLE as the default renderer in its Windows Store version of the ...

  9. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    These APIs have also proved vital to computer graphics hardware manufacturers, as they provide a way for programmers to access the hardware in an abstract way, while still taking advantage of the special hardware of any specific graphics card. The first 3D graphics framework was probably Core, published by the ACM in 1977.