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The following is a list of PC games that have been deemed monetarily free by their creator or copyright holder. This includes free-to-play games, even if they include monetized micro transactions. List
Dune (1997): Collectible card game produced by Five Rings Publishing Group/Last Unicorn Games and later Wizards of the Coast. [1] Each player leads a planetary house, "battling, conniving, and bribing its way to greatness ... players bid for powerful characters, search for the life-prolonging spice melange, avoid sandworms, engage in interstellar commerce, and, naturally, try to kill each other".
Video games related to the Dune universe created by Frank Herbert. Pages in category "Video games based on Dune (franchise)" The following 7 pages are in this category, out of 7 total.
Pages in category "Games based on Dune (franchise)" The following 5 pages are in this category, out of 5 total. This list may not reflect recent changes. ...
Herzog Zwei [a] (pronounced [ˈhɛʁtsoːk ˈtsvaɪ]; German for 'Duke Two') is a real-time strategy video game developed by Technosoft and published by Sega for the Mega Drive/Genesis. An early real-time strategy game, it predates the genre-popularizing Dune II. It was released first in Japan in 1989 and worldwide in 1990. [1]
The games in this table are developed under a free and open-source license with free content which allows reuse, modification and commercial redistribution of the whole game. Licenses can be public domain , GPL , BSD , Creative Commons , zlib , MIT , Artistic License or other (see the comparison of Free and open-source software and the ...
Dune was commercially successful, with sales of 20,000 units in its first week alone. By 1997, it had sold 300,000 units. [13] Cryo Interactive's Philippe Ulrich later noted that the company had "bet a lot on the explosion of the PC and the CD-ROM" with Dune, and that the game's hit status was heavily responsible for Cryo's quick growth. [14]
The first game developed under the Cryo Interactive moniker was the hit Dune, which granted the newly formed software company both publicity and funding for further games under Virgin until 1996, when Cryo started self-publishing inside the European market, and in North America through then partially owned Canadian publisher DreamCatcher ...