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  2. Big Thinkers (video game series) - Wikipedia

    en.wikipedia.org/wiki/Big_Thinkers_(video_game...

    The Washington Times deemed Kindergarten "skill-sharpening", [7] while Humpty Dumpty Magazine thought Kindergarten had "many great games to play". [8] ReviewCorner said Kindergarten was "busier" and more challenging than its competitors in the market. [9]

  3. JumpStart Kindergarten - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Kindergarten

    The game takes place in a kindergarten schoolhouse. The game is hosted by the teacher, an anthropomorphic gray bunny named Mr. Hopsalot. The specifics of the game vary from the two versions, but in both the user may access educational activities and simple games by clicking on objects.

  4. Blue's Clues Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Blue's_Clues_Kindergarten

    Blue's Clues Kindergarten is a Windows and Macintosh PC video game distributed on CD-ROM. [2] Based on the television series Blue's Clues , kids can learn different skills that will help them get ready for grade school.

  5. Sesame Street video games - Wikipedia

    en.wikipedia.org/wiki/Sesame_Street_video_games

    This game teaches shape and color recognition, and is the only game in the NES line-up of Sesame Street games, that has a tutorial mode, so players can learn how to play. In Astro-Grover, Grover and his little aliens buddies called 'Zips' teach basic math like counting, adding, and subtracting.

  6. Arthur video games - Wikipedia

    en.wikipedia.org/wiki/Arthur_video_games

    Arthur's Reading is a two-disc CD-based game that contains more than 50 activities featuring Arthur characters. Disc 1 covers letter recognition, phonics, and word families, as well as containing an art room for players to print out. Disc 2 covers reading comprehension, grammar, and spelling. [5] Arthur's Math Games contains five math-related ...

  7. Reader Rabbit Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Kindergarten

    The game was the 8th top-selling educational software across nine retail chains (representing more than 40 percent of the U.S. market) in the week ending on January 10, 1998. [4] A March article said the game finished at number 14 in a ranking of the ranking of best-selling educational software. [ 5 ]

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