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Penilaian Menengah Rendah (commonly abbreviated as PMR; Malay for Lower Secondary Assessment) was a Malaysian public examination targeting Malaysian adolescents and young adults between the ages of 13 and 30 years taken by all Form Three high school and college students in both government and private schools throughout the country from independence in 1957 to 2013.
N/a (or stating "irrelevant") is used when a question is not applicable to the current situation or when a "yes" or "no" answer would not provide any usable information to solving the puzzle. Irrelevant, but assume yes (or no ) is used when the situation is the same regardless of what the correct answer to the question is, but assuming one ...
The same question can be asked with three cards which are unmarked on one side, and bear a question on the other side. The cards are randomly mixed, and laid in front of the subject. The subject takes one card, turns it over, and answers the question on it truthfully with either "yes" or "no".
Make a game out of getting to know someone better.
Both games involve asking yes/no questions, but Twenty Questions places a greater premium on efficiency of questioning. A limit on their likeness to the scientific process of trying hypotheses is that a hypothesis, because of its scope, can be harder to test for truth (test for a "yes") than to test for falsity (test for a "no") or vice versa.
In linguistics, a yes–no question, also known as a binary question, a polar question, or a general question, [1] or closed-ended question is a question whose expected answer is one of two choices, one that provides an affirmative answer to the question versus one that provides a negative answer to the question.
An open-ended question is a question that cannot be answered with a "yes" or "no" response, or with a static response. Open-ended questions are phrased as a statement which requires a longer answer. They can be compared to closed-ended questions which demand a “yes”/“no” or short answer. [1]
The player can answer these questions with: Yes, No, Unknown, and Sometimes. The experiment is based on the classic word game of Twenty Questions, and on the computer game "Animals," popular in the early 1970s, which used a somewhat simpler method to guess an animal. [3] The 20Q AI uses an artificial neural network to pick the questions and to ...