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Clears part of the screen. If n is 0 (or missing), clear from cursor to end of screen. If n is 1, clear from cursor to beginning of the screen. If n is 2, clear entire screen (and moves cursor to upper left on DOS ANSI.SYS). If n is 3, clear entire screen and delete all lines saved in the scrollback buffer (this feature was added for xterm and ...
Da Hood (slang for "the neighborhood") usually refers to an underclass big-city neighborhood, with high crime rates and low-income housing. It may also refer to: Da Hood, a 1995 album by the Menace Clan; A rap group signed to Hoo-Bangin' Records; A rap supergroup; see Mack 10 Presents da Hood
The Xbox API was similar to DirectX version 8.1, but is non-updateable like other console technologies. The Xbox was code named DirectXbox, but this was shortened to Xbox for its commercial name. [26] In 2002, Microsoft released DirectX 9 with support for the use of much longer shader programs than before with pixel and vertex shader version 2.0.
The cursor for the Windows Command Prompt (appearing as an underscore at the end of the line). In most command-line interfaces or text editors, the text cursor, also known as a caret, [4] is an underscore, a solid rectangle, or a vertical line, which may be flashing or steady, indicating where text will be placed when entered (the insertion point).
Spinning Wait Cursor as seen in OS X El Capitan. The spinning pinwheel is a type of progress indicator and a variation of the mouse pointer used in Apple's macOS to indicate that an application is busy. [1] Officially, the macOS Human Interface Guidelines refer to it as the spinning wait cursor, [2] but it is also known by
Windows Vista introduced a new, animated wait cursor. The wait cursor in Windows 7 was almost identical. [1] It is possible, however, to change the appearance of the cursor into the original hourglass cursor. Windows 8 introduced a new flat wait cursor. The new cursor is light blue on dark blue and removes the fade and the particles from the ...
Pixel shader version 1.0 1.1 1.2 1.3 [6]. 1.4 [6] 2.0 [6] [7] 2.0a [6] [7] [8] 2.0b [6] [7] [9] 3.0 [6] [10] 4.0 [11] 4.1 [12]. 5.0 [13]. Dependent texture limit 4 4 ...