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Issues, quality, and performance indicators of direct-drive wheels, and of sim racing wheels in general, include detail and fidelity of force feedback, smooth torque transmission, nearly-zero backlash, rotary encoder resolution, clipping, dynamic range, torque ripple, [2] cogging torque, [10] drivers and digital signal processing with control electronics, [2] [11] signal filtering, [8 ...
A Logitech G29 racing wheel. Sim racing wheels, like real-world racing steering wheels, can have many buttons. Some examples are cruise control or pit-lane limiter for the pit lane, button for flashing lights, windscreen wipers, radio communication with the team, adjustments to the racing setup (such as brake balance, brake migration, differential braking (entry, mid+, exit, hi-speed; to make ...
The Xbox 360 Wireless Racing Wheel was developed by Microsoft for the Xbox 360 and was introduced at E3 2006. Released in November 2006, the force feedback steering wheel controller includes the standard gamepad buttons along with floor-mounted accelerator and brake pedals.
Steering wheels are the Precision Racing Wheel and the Force Feedback Wheel variants which include throttle and brake pedals. The family also includes some more exotic devices such as the SideWinder Game Voice system and the SideWinder Strategic Commander. The SideWinder family of products was discontinued by Microsoft in 2003, citing poor ...
A wheel: 280 mm, leather-wrapped steering wheel. Range of rotation adjustable up to 900 degrees. 2 force feedback motors. Only one set of gears between motors and wheel, including an anti-backlash design. 2 paddleshifters. 2 buttons. A set of stainless steel pedals, including: Accelerator. (light spring) Brake (heavy spring) Clutch. (medium spring)
Users may select gears either via a pair of button-shifters located on the back of the steering wheel (in place of Formula One-style paddle shifters) or sequentially on the "dashboard" to the right of the wheel. The force feedback is driven by the game's physics engine and simulates real-time "road feel".
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