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This is an accepted version of this page This is the latest accepted revision, reviewed on 18 January 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...
The first published English grammar was a Pamphlet for Grammar of 1586, written by William Bullokar with the stated goal of demonstrating that English was just as rule-based as Latin. Bullokar's grammar was faithfully modeled on William Lily's Latin grammar, Rudimenta Grammatices (1534), used in English schools at that time, having been ...
Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [4] [5]
Title page of Joseph Priestley's Rudiments of English Grammar (1761) A standard language is a dialect that is promoted above other dialects in writing, education, and, broadly speaking, in the public sphere; it contrasts with vernacular dialects , which may be the objects of study in academic, descriptive linguistics but which are rarely taught ...
A blook is a printed book that contains or is based on content from a blog.. The first printed blook was User Interface Design for Programmers, by Joel Spolsky, published by Apress on June 26, 2001, based on his blog Joel on Software.
The concept of "Google hacking" dates back to August 2002, when Chris Sullo included the "nikto_google.plugin" in the 1.20 release of the Nikto vulnerability scanner. [4] In December 2002 Johnny Long began to collect Google search queries that uncovered vulnerable systems and/or sensitive information disclosures – labeling them googleDorks.
Grammaticalization (also known as grammatization or grammaticization) is a linguistic process in which words change from representing objects or actions to serving grammatical functions.
The implicit association test is a testing method designed by Anthony Greenwald, Debbie McGhee and Jordan Schwartz, and was first introduced in 1998. [2] The IAT measures the associative strength between categories (e.g. Bug, Flower) and attributes (e.g. Bad, Good) by having participants rapidly classify stimuli that represent the categories and attributes of interest on a computer. [3]
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