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In the inaugural issue of the UK wargaming magazine Phoenix, John Norris said the common set of rules used by all the PRESTAGS games was an advantage, reasoning, "Once you have mastered one game you can probably play the rest of the series without difficulty." However, he also noted a disadvantage to having the same ruleset: "The large common ...
Sales increased rapidly, and by March 1976, SP/UK had sold 25,000 units. To handle the increased sales, SPI formed a formal British subsidiary, Simpubs Ltd. in June 1976. In much the same way that SPI published their own house magazine Moves, Simpubs immediately created the bi-monthly periodical Phoenix with J.D. Bardsley as managing editor. [2]
In 1976, SPI attempted to repeat this success with Outreach, designed by Irad Hardy and using the same galactic setting as Starforce. Outreach also was popular, rising to #4 on SPI's Top Ten Bestseller list the month it was released, and staying in the Top Ten for the next six months.
In Issue 34 of Phoenix (November–December 1981), R.K. Jordan reviewed Air War and its expansion, Air War '80, and concluded that the game was so complex, the best way to play was as a team of several players, each handling one airplane function, aided by a computer and lots of time. He pointed out that in his experience, one turn representing ...
After the success of SPI's first quadrigame, Blue & Gray, released in May 1975, the company quickly produced more quadrigames, including Blue & Gray II, Napoleon at War, and Modern Battles. The March 1976 issue of Strategy & Tactics featured an article by Albert Nofi about the upcoming Thirty Years War quadrigame.
In a 1976 poll conducted by SPI to determine the most popular board wargames in North America, Modern Battles placed 33rd out of 202 games. Two of the individual folio games were rated higher than this, Chinese Farm coming in 15th, and Wurzburg 23rd.
There is a good reason for it — they are the same with some minor changes and a few additions. (Well, let’s face it, it cuts the cost.) [4] Several issues later, Williams added the comment, "Quadrigames are simple, easy to play and require a short period of time (1-2 hours) to complete. There's no need for a tremendous amount of ...
Rocroi uses the same "I Go, You Go" alternating system of turns originally used in SPI's 1971 game, Napoleon at Waterloo: The first player moves all units desired, and engages in combat. The second player then has the same opportunity. This completes one game turn, which represents 45 minutes of game time. [2]
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