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  3. STEAM education - Wikipedia

    en.wikipedia.org/wiki/STEAM_Education

    [2] SteamHead is a non-profit organization that promotes innovation and accessibility in education, focusing on STEAM fields. As part of a $1.5 million Department of Education grant, Wolf Trap's Institute of Education trains and places teaching artists in preschool and kindergarten classrooms.

  4. Mario's Early Years! - Wikipedia

    en.wikipedia.org/wiki/Mario's_Early_Years!

    Preschool Fun teaches learning materials for children on their first school year with a mix of Mathematics and English language. [6] All three products aid in promoting self-esteem, interaction between children and parents, [ 2 ] developing new skills and imagination as well as confidence and being positive about learning.

  5. Creativity - Wikipedia

    en.wikipedia.org/wiki/Creativity

    Creativity is a fundamental component of the creative arts and design practice. It allows artists and designers to generate innovative ideas, solve complex problems, create products and experiences that are meaningful and impactful, stay ahead of trends and anticipate future needs.

  6. Arts integration - Wikipedia

    en.wikipedia.org/wiki/Arts_integration

    Arts-Expansion - Art is an exploratory adventure that takes students outside of school (e.g., field trips to a museum, concert hall, etc.) Arts-Professional - This approach treats art training as a means for a professional career in the arts, and turning students into artists is the primary goal.

  7. Arthur video games - Wikipedia

    en.wikipedia.org/wiki/Arthur_video_games

    A new edition was released in 2002. [4] Arthur's Reading is a two-disc CD-based game that contains more than 50 activities featuring Arthur characters. Disc 1 covers letter recognition, phonics, and word families, as well as containing an art room for players to print out. Disc 2 covers reading comprehension, grammar, and spelling. [5]

  8. Early childhood education - Wikipedia

    en.wikipedia.org/wiki/Early_childhood_education

    The intervention for children in the treatment group included active learning preschool sessions on weekdays for 2.5 hours per day. The intervention also included weekly visits by the teachers to the homes of the children for about 1.5 hours per visit to improve parent-child interactions at home. [66]

  9. Creative Wonders - Wikipedia

    en.wikipedia.org/wiki/Creative_Wonders

    Logo from 1994 to 1995 as EA Kids. Creative Wonders started out in 1994 as a division of Electronic Arts called EA Kids before renaming to Creative Wonders. [1] Creative Wonders was responsible for creating popular games like the Sesame Street and Madeline series, and took over publishing of "EA 3D Atlas" which had been created by The Multimedia Corporation in London (a BBC company).

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