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  2. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    The Backyard (video game) Bannercatch; Barbie Fashion Designer; Barbie Magic Hair Styler; Barbie Riding Club; Barbie: Super Model; Barney Bear (game series) Barney's Hide & Seek Game; Basic Math (video game) Ben's Game; Big Bird's Egg Catch; Big Thinkers (video game series) Blaster Learning System; Blue's 123 Time Activities; Blue's Birthday ...

  3. JumpStart 2nd Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_2nd_Grade

    JumpStart 2nd Grade (known as Jump Ahead Year 2 in the United Kingdom) is a video game released on 26 March 1996 by Knowledge Adventure. As its name suggests, it was made to teach second grade students. It was replaced by JumpStart Advanced 2nd Grade in 2002.

  4. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) is an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.

  5. Games on AOL.com: Free online games, chat with others in real ...

    www.aol.com/games/play/masque-publishing/2048-zen

    Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. List of The Land Before Time video games - Wikipedia

    en.wikipedia.org/wiki/List_of_The_Land_Before...

    The Land Before Time: Toddler Time is an educational game for Windows-based PCs intended for children ages 2-4. It was released by Sound Source Interactive in North America in October 1999. [ 14 ] It features a series of five minigames , each with three difficulty settings featuring characters from the series.

  7. Once Upon a Time (game) - Wikipedia

    en.wikipedia.org/wiki/Once_Upon_a_Time_(game)

    One object of Once Upon a Time is to tell a fairy tale as a group. [1] [3] While the story is developed by the whole group, the competitive aspect of the game is that each player has an individual goal of using all of the "Storytelling" cards they have in hand, and finishing the story with their own special "Happy Ever After" card.

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