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JellyCar designer Tim FitzRandolph began developing the game in his spare time at home while working with Disney Interactive Studios. [3] His first version of the game (and a level editor) was created using Microsoft's XNA development tools and released through the Indie Games community on Xbox Live for the Xbox 360 gaming console in February 2008. [4]
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In the game of Punch Buggy, players try to spot Volkswagen Beetles. A common car game is car tag. [citation needed] Car tag is when people look out for particular models of car on the road. The game ends when the travellers reach their destination, and the person who spotted the most wins. Cars in a dealership lot are usually not counted.
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The object of the race is to pass a certain number of cars each day. Doing so will allow the player to continue racing for the next day. The driver must avoid other racers and pass 200 cars on the first day, and 300 cars with each following day. [3] As the time in the game passes, visibility changes as well.
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