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  2. Algorithmic Puzzles - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_Puzzles

    Reviewer Narayanan Narayanan recommends the book to any puzzle aficionado, or to anyone who wants to develop their powers of algorithmic thinking. [4] Reviewer Martin Griffiths suggests another group of readers, schoolteachers and university instructors in search of examples to illustrate the power of algorithmic thinking. [ 3 ]

  3. Computational thinking - Wikipedia

    en.wikipedia.org/wiki/Computational_thinking

    The history of computational thinking as a concept dates back at least to the 1950s but most ideas are much older. [6] [3] Computational thinking involves ideas like abstraction, data representation, and logically organizing data, which are also prevalent in other kinds of thinking, such as scientific thinking, engineering thinking, systems thinking, design thinking, model-based thinking, and ...

  4. Dining philosophers problem - Wikipedia

    en.wikipedia.org/wiki/Dining_philosophers_problem

    In computer science, the dining philosophers problem is an example problem often used in concurrent algorithm design to illustrate synchronization issues and techniques for resolving them. It was originally formulated in 1965 by Edsger Dijkstra as a student exam exercise, presented in terms of computers competing for access to tape drive ...

  5. Algorithmic game theory - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_game_theory

    Algorithmic game theory (AGT) is an area in the intersection of game theory and computer science, with the objective of understanding and design of algorithms in strategic environments. Typically, in Algorithmic Game Theory problems, the input to a given algorithm is distributed among many players who have a personal interest in the output.

  6. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  7. Algorithmic technique - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_technique

    There are several broadly recognized algorithmic techniques that offer a proven method or process for designing and constructing algorithms. Different techniques may be used depending on the objective, which may include searching, sorting, mathematical optimization, constraint satisfaction, categorization, analysis, and prediction.

  8. Stanford Research Institute Problem Solver - Wikipedia

    en.wikipedia.org/wiki/Stanford_Research...

    The function can be extended to sequences of actions by the following recursive equations: ⁡ (, [ ]) = ⁡ (, [,, …,]) = ⁡ (⁡ (,), [, …,]) A plan for a STRIPS instance is a sequence of actions such that the state that results from executing the actions in order from the initial state satisfies the goal conditions.

  9. Parsons problem - Wikipedia

    en.wikipedia.org/wiki/Parsons_problem

    The Parsons problem format is used in the learning and teaching of computer programming. Dale Parsons and Patricia Haden of Otago Polytechnic developed Parsons's Programming Puzzles to aid the mastery of basic syntactic and logical constructs of computer programming languages, in particular Turbo Pascal , [ 1 ] although any programming language ...