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Patent drawing for Max Fleischer's original rotoscope. The artist is drawing on a transparent easel, onto which the film projector at the right is beaming an image of a single film frame. Rotoscoping is an animation technique that animators use to trace over motion picture footage, frame by frame, to produce realistic action.
Visual effects (sometimes abbreviated VFX) is the process by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production. The integration of live-action footage and other live-action footage or CGI elements to create realistic imagery is called VFX.
Maillardet's automaton drawing a picture. The concept of automated art dates back at least to the automata of ancient Greek civilization, where inventors such as Daedalus and Hero of Alexandria were described as having designed machines capable of writing text, generating sounds, and playing music.
Previsualization’s advantage is that it allows a director, cinematographer, production supervisor, or VFX supervisor to experiment with different staging and art direction options, such as lighting, camera placement and movement, stage direction and editing, without incurring actual production costs. [1]
A special effect of a miniature person from the 1952 film The Seven Deadly Sins. Special effects (often abbreviated as F/X or simply FX) are illusions or visual tricks used in the theatre, film, television, video game, amusement park and simulator industries to simulate the imagined events in a story or virtual world.
Spiegel patented several improvements, the last in 1911. Initially the pictures were drawings; later photographs were used. [2] The postcards were marketed under Spiegel's patent as Magic moving pictures by G. Felsenthal & Co [16] and as Magic moving picture card by the Franklin Postcard Company, [17] both from Chicago. The latter produced a ...
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In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.
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