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Indiana Jones and the Fate of Atlantis is a point-and-click adventure game developed and published by LucasArts and released in June 1992 for Amiga, DOS, and Macintosh.Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects.
Hal Barwood, who had previously worked on the LucasArts adventure game Indiana Jones and the Fate of Atlantis, returned as project leader, designer and writer for Infernal Machine. Developed for Windows 95 and 98, [33] the game uses a modified version of the Sith engine adapted for a third-person view by lead programmer Paul LeFevre. [34]
In the game, the player controls the protagonist, Indiana Jones, navigating through levels taken directly from the film.The game begins in the year 1938, with Jones receiving a package from Venice, Italy, which turns out to be his father's Grail diary.
Indiana Jones and the Fate of Atlantis: LucasArts: LucasArts DOS, Mac OS, Amiga, FM Towns, Windows, Wii: June 1992: SCUMM Lure of the Temptress: Revolution Software: Virgin Interactive Entertainment: DOS, Amiga, Atari ST: June 1992: An American Tail: The Computer Adventures of Fievel and His Friends: Manley & Associates: Capstone Software: DOS ...
[1] [2] The Wii version includes a copy of a previous LucasArts game, Indiana Jones and the Fate of Atlantis, as an unlockable. The game was initially developed for the higher-end PlayStation 3 and Xbox 360 systems, before switching to the aforementioned lower-end platforms. The game received mixed reviews from critics.
The game grossed £5,500,000 or $7,534,000 (equivalent to $19,000,000 in 2023) in worldwide sales across all platforms by 1994. [14]Computer Gaming World gave the game a negative review and said it was "just another search and recover game" with little to do with Indiana Jones.
An action verb ("Walk to") has been applied to the pool of water. Indiana Jones is saying that he hates water. Last Crusade expanded on Lucasfilm Games' traditional adventure game structure by including a flexible point system—the IQ score, or "Indy Quotient"—and by allowing the game to be completed in several different ways.
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