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Console games are usually played on a TV at a large distance from the viewer, while PC games are usually played on computer monitors close to the viewer. Therefore, a narrow FOV of around 60 degrees is used for console games as the screen subtends a small part of the viewer's visual field, and a larger FOV of 90 to 100 degrees is usually set ...
Find the optimal distance for a given screen. Example: for a 4K UHD screen 140 cm high (112 inches diagonal), the optimal distance is 140 × 1.6 = 224 cm. Find the right screen size. Example: for a 1080 HDTV used at a distance of 250 cm, you need to find a screen whose height is close to 250 / 3.2 = 78 cm (63 inches diagonally).
A curved screen is an electronic display device that, contrasting with the flat-panel display, features a concave viewing surface.Curved screen TVs were introduced to the consumer market in 2013, primarily due to the efforts of Korean companies Samsung and LG, [1] [2] while curved screen projection displays, such as the Cinerama, have existed since the 1950s.
The exact difference between horizontal and diagonal dot pitch varies with the design of the monitor (see pixel geometry and widescreen), but a typical entry-level 0.28 mm (diagonal) monitor has a horizontal pitch of 0.24 or 0.25 mm, and a good quality 0.26 mm (diagonal) unit has a horizontal pitch of 0.22 mm.
The apparent PPI of a monitor depends upon the screen resolution (that is, the number of pixels) and the size of the screen in use; a monitor in 800×600 mode has a lower PPI than does the same monitor in a 1024×768 or 1280×960 mode. The dot pitch of a computer display determines the absolute limit of possible pixel density.
On 2D displays, such as computer monitors and TVs, display size or viewable image size (VIS) refers to the physical size of the area where pictures and videos are displayed. The size of a screen is usually described by the length of its diagonal , which is the distance between opposite corners, typically measured in inches.
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