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The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2] [3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial ...
Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [1] Other terms include artificial life game [1] and simulated life game (SLG).
The game was originally created in 1860 by Milton Bradley as The Checkered Game of Life, and was the first game created by Bradley, a successful lithographer.The game sold 45,000 copies by the end of its first year.
The Money Game series (1988–1989) The Money Game (1988)—a Famicom life simulation about balance love with high finance; Wall Street Kid (1989)—the Famicom sequel to The Money Game (The Money Game II: Kabutochou no Kiseki) Jones in the Fast Lane (1990)—by Sierra Entertainment is one of the earliest life simulators.
The Sims is a series of life simulation video games developed by Maxis and published by Electronic Arts.The franchise has sold nearly 200 million copies worldwide, and is one of the best-selling video game series of all time.
Farm life sims (also called farming sim or farm sim) are a subgenre of life simulation games which fuse social simulation, dating sim and farm simulation elements. The games generally feature a protagonist going out to a rural setting and taking upon a farm, oftentimes because of an inheritance from a deceased relative, or because of urban boredom.
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SimLife: The Genetic Playground is a video game produced by Maxis in 1992. [1] The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self-sustaining ecosystem.
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