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While the SoC features 8 CPU cores, the Switch only uses the 4 64-bit Cortex-A57 cores, of which 1 is reserved to the operating system. [2] The GPU cores are clocked at 768 MHz when the device is docked, and in Handheld mode, fluctuating between the following speeds: 307.2 MHz, 384 MHz, and 460 MHz.
This component is hardware-specific; it is executed on the CPU and translates OpenGL commands, for example, into machine code for the GPU. Because the device driver is split, marshalling is possible. Mesa 3D is the only free and open-source implementation of OpenGL, OpenGL ES, OpenVG, GLX, EGL and OpenCL.
General-purpose computing on graphics processing units (GPGPU, or less often GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU).
Nvidia Tegra T20 (Tegra 2) and T30 (Tegra 3) chips A Tegra X1 inside a Shield TV. Tegra is a system on a chip (SoC) series developed by Nvidia for mobile devices such as smartphones, personal digital assistants, and mobile Internet devices.
Even on similar systems, the details of implementing a compatibility layer can be quite intricate and troublesome; a good example is the IRIX binary compatibility layer in the MIPS architecture version of NetBSD. [25] A compatibility layer requires the host system's CPU to be (upwardly) compatible to that of the foreign
Espresso is the codename of the 32-bit central processing unit (CPU) used in Nintendo's Wii U video game console. It was designed by IBM, and was produced using a 45 nm silicon-on-insulator process. The Espresso chip resides together with a GPU from AMD on an MCM manufactured by Renesas. It was revealed at E3 2011 in June 2011 and released in ...
CPU-Z is more comprehensive in virtually all areas compared to the tools provided in Windows to identify various hardware components, and thus assists in identifying certain components without the need of opening the case; particularly the core revision and RAM clock rate. It also provides information on the system's GPU.
A 64-bit channel was once proposed as an optional standard for AGP 3.0 in draft documents, [18] but it was dropped in the final version of the standard. The standard allows 64-bit transfer for AGP8× reads, writes, and fast writes; 32-bit transfer for PCI operations.