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  2. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.

  3. Fillrate - Wikipedia

    en.wikipedia.org/wiki/Fillrate

    In computer graphics, a video card's pixel fillrate refers to the number of pixels that can be rendered on the screen and written to video memory in one second. [1] Pixel fillrates are given in megapixels per second or in gigapixels per second (in the case of newer cards), and are obtained by multiplying the number of render output units (ROPs) by the clock frequency of the graphics processing ...

  4. Flicker fusion threshold - Wikipedia

    en.wikipedia.org/wiki/Flicker_fusion_threshold

    Television typically originates at 50 or 60 frames or interlaced fields per second. The flicker fusion threshold does not prevent indirect detection of a high frame rate, such as the phantom array effect or wagon-wheel effect, as human-visible side effects of a finite frame rate were still seen on an experimental 480 Hz display. [6]

  5. FPS - Wikipedia

    en.wikipedia.org/wiki/FPS

    Foot per second; Foot-pound-second system; Frames per second, the frequency (rate) at which consecutive images (frames) appear on a display; Computing

  6. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    In a CRT, the vertical scan rate is the number of times per second that the electron beam returns to the upper left corner of the screen to begin drawing a new frame. [3] It is controlled by the vertical blanking signal generated by the video controller , and is partially limited by the monitor's maximum horizontal scan rate .

  7. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    The amount of frames rendered per second (on average) is called the frame rate. Using common a 60 Hz monitor as an example, the maximum theoretical frame rate is 60 FPS (frames per second), which means the minimum theoretical input lag for the overall system is approximately 16.67 ms (1 frame/60 FPS).

  8. High-motion - Wikipedia

    en.wikipedia.org/wiki/High-motion

    High-motion is the characteristic of video or film footage displayed possessing a sufficiently high frame rate (or field rate) that moving images do not blur or strobe even when tracked closely by the eye. [1] [2] [3] The most common forms of high motion are NTSC and PAL video (i.e., "normal television") at their native display rates.

  9. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    Assuming a 60 Hz refresh rate, a benchmark tool may report this as 144 frames per second. However, the user will perceive less due to some frames existing for a tiny fraction of a display's refresh cycle. Micro stuttering is a quality defect that manifests as irregular delays between frames rendered by a graphics processing unit (GPU).