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scikit-learn (formerly scikits.learn and also known as sklearn) is a free and open-source machine learning library for the Python programming language. [3] It features various classification, regression and clustering algorithms including support-vector machines, random forests, gradient boosting, k-means and DBSCAN, and is designed to interoperate with the Python numerical and scientific ...
The following is used to generate the card entries for Wikipedia:Bingo. This page increases the randomization of the bingo cards. This page increases the randomization of the bingo cards. I'm God [8]
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A typical housie/Bingo ticket. In UK bingo, or Housie, cards are usually called "tickets." The cards contain three rows and nine columns. Each row contains five numbers and four blank spaces randomly distributed along the row. Numbers are apportioned by column (1–9, 10–19, 20–29, 30–39, 40–49, 50–59, 60–69, 70–79 and 80–90).
Bingo (British version) A typical 9×3 bingo ticket, as used in the United Kingdom. Bingo is a game of probability in which players mark off numbers on cards as the numbers are drawn randomly by a caller, the winner being the first person to mark off all their numbers. Bingo, previously known in the UK as Housey-Housey, became increasingly ...
Bingo voting. Bingo voting is an electronic voting scheme for transparent, secure, end-to-end auditable elections. It was introduced in 2007 by Jens-Matthias Bohli, Jörn Müller-Quade, and Stefan Röhrich at the Institute of Cryptography and Security (IKS) of the Karlsruhe Institute of Technology (KIT). [1] [2] [3]
Buzzword bingo. Buzzword bingo, also known as bullshit bingo, [ 1] is a bingo -style game where participants prepare bingo cards with buzzwords and tick them off when they are uttered during an event, such as a meeting or speech. The goal of the game is to tick off a predetermined number of words in a row and then signal bingo to other players.
A randomized algorithm is an algorithm that employs a degree of randomness as part of its logic or procedure. The algorithm typically uses uniformly random bits as an auxiliary input to guide its behavior, in the hope of achieving good performance in the "average case" over all possible choices of random determined by the random bits; thus either the running time, or the output (or both) are ...