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In Audio, the term high dynamic range means there is a lot of variation in the levels of the sound. Here, the dynamic range refers to the range between the highest volume and lowest volume of the sound. XDR (audio) is used to provide higher-quality audio when using microphone sound systems or recording onto cassette tapes.
Dolby TrueHD is a lossless, multi-channel audio codec developed by Dolby Laboratories for home video, used principally in Blu-ray and compatible hardware. Dolby TrueHD, along with Dolby Digital Plus (E-AC-3) and Dolby AC-4, is one of the intended successors to the Dolby Digital (AC-3) lossy surround format.
A DD+ stream is a collection of fixed-length syncframe packets, each of which corresponds to either 256, 512, 768, or 1536 consecutive time-domain audio samples. (The 1536-sample case is the most common case, and corresponds to Dolby Digital; the shorter subframe lengths are intended for use in interactive applications like video games where ...
Tone mapped high-dynamic-range (HDR) image of St. Kentigern's Church in Blackpool, Lancashire, England. In photography and videography, multi-exposure HDR capture is a technique that creates high dynamic range (HDR) images (or extended dynamic range images) by taking and combining multiple exposures of the same subject matter at different exposures.
Dolby Headphone is a technology developed by Lake Technology (Australia), that later sold marketing rights to Dolby Laboratories, sometimes referred to as Mobile Surround, which creates a virtual surround sound environment in real-time using any set of two-channel stereo headphones.
High dynamic range, in audio or video High-dynamic-range rendering, in computer graphics; High-dynamic-range imaging, in digital photography; High-dynamic-range video, in video; Homology directed repair, a DNA repair system in cells; Hot dry rock, a form of geothermal energy production; GATA3, a protein also named HDR
MPEG-2 and MPEG-4 AAC-LC decoders without SBR support will decode the AAC-LC part of the audio, resulting in audio output with only half the sampling frequency, thereby reducing the audio bandwidth. This usually results in the high-end, or treble, portion of the audio signal missing from the audio product.
The 'Music' category is merely a guideline on commercialized uses of a particular format, not a technical assessment of its capabilities. For example, MP3 and AAC dominate the personal audio market in terms of market share, though many other formats are comparably well suited to fill this role from a purely technical standpoint.