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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    These examples involve the use of game elements such as points, badges and leaderboards to motivate behavioural changes and track those changes in online platforms. The gamification of learning is related to these popular initiatives, but specifically focuses on the use of game elements to facilitate student engagement and motivation to learn.

  3. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Examples of gamification in business context include the U.S. Army, which uses military simulator America's Army as a recruitment tool, and M&M's "Eye Spy" pretzel game, launched in 2013 to amplify the company's pretzel marketing campaign by creating a fun way to "boost user engagement." Another example can be seen in the American education system.

  4. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Much of the debate about digital games for education was based on whether or not games are good for education. But that question is overly simplistic. The National Research Council's report on laboratory activities and simulations [ 4 ] makes clear that the design and not merely the medium of a physical or virtual learning activity determines ...

  5. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  6. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  7. Education - Wikipedia

    en.wikipedia.org/wiki/Education

    [1] The definition of education has been explored by theorists from various fields. [2] Many agree that education is a purposeful activity aimed at achieving goals like the transmission of knowledge, skills, and character traits. [3] However, extensive debate surrounds its precise nature beyond these general features.

  8. List of academic databases and search engines - Wikipedia

    en.wikipedia.org/wiki/List_of_academic_databases...

    The journals registered in this database underwent rigorous, multidimensional parameterization, proving high quality. The Ministry of Science and Higher Education acknowledged the IC Journal Master List by placing it on the list of scored databases, for being indexed in IC JML journals get additional points in the Ministry’s evaluation process.

  9. Jigsaw (teaching technique) - Wikipedia

    en.wikipedia.org/wiki/Jigsaw_(teaching_technique)

    [1] [2] [3] A study by John Hattie found that the jigsaw method benefits students' learning. [4] The technique splits classes into mixed groups to work on small problems that the group collates into an outcome. [1] For example, an in-class assignment is divided into topics. Students are then split into groups with one member assigned to each topic.

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