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For example non-free use rationales, see Wikipedia:Use rationale examples. Template:Non-free use rationale audio sample may be helpful for stating the rationale. To patrollers and administrators: If this image has an appropriate rationale please append |image has rationale=yes as a parameter to the license template.
The video game Talking Points in The Jackbox Party Pack 7 is based on PowerPoint karaoke. One player presents a slideshow presentation created in real time by a second "assistant" player, using a user-generated title and provided transition phrases and pictures. A form of PowerPoint karaoke is frequently played in teams of two on Impractical ...
In contemporary operation, PowerPoint is used to create a file (called a "presentation" or "deck") containing a sequence of pages (called "slides" in the app) which usually have a consistent style (from template masters), and which may contain information imported from other apps or created in PowerPoint, including text, bullet lists, tables ...
This template is to help users write non-free use rationales for non-free audio recording samples, especially samples of music, as required by WP:NFC and WP:NFURG.Include this in the File page before the {{Non-free audio sample}} template, once for each time you insert the audio sample into an article.
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Normally, sound files are presented on Wikipedia pages using the Template:Listen or its related templates. However, it is also possible to present an audio file without any template. [[File:Accordion chords-01.ogg]] Caption. The parameter |thumbmay be used to give the file a caption. That will also float the playbutton to the right.
Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement, tempo, and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...
An audio format is a medium for sound recording and reproduction. The term is applied to both the physical recording media and the recording formats of the audio content—in computer science it is often limited to the audio file format, but its wider use usually refers to the physical method used to store the data. Note on the use of analog ...