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Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]
Microsoft Math contains features that are designed to assist in solving mathematics, science, and tech-related problems, as well as to educate the user. The application features such tools as a graphing calculator and a unit converter. It also includes a triangle solver and an equation solver that provides step-by-step solutions to each problem.
The only way that the line will not intersect the plane is if the ray's direction vector is parallel to the plane. [3] When this happens, the dot product between the ray's direction vector and the plane's normal vector will be zero. Otherwise, the line does intersect the plane somewhere, but not necessarily within the triangle.
Each such part is called a ray and the point A is called its initial point. It is also known as half-line (sometimes, a half-axis if it plays a distinct role, e.g., as part of a coordinate axis). It is a one-dimensional half-space. The point A is considered to be a member of the ray.
The value of the line function at this midpoint is the sole determinant of which point should be chosen. The adjacent image shows the blue point (2,2) chosen to be on the line with two candidate points in green (3,2) and (3,3). The black point (3, 2.5) is the midpoint between the two candidate points.
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PARI/GP is a computer algebra system that facilitates number-theory computation. Besides support of factoring, algebraic number theory, and analysis of elliptic curves, it works with mathematical objects like matrices, polynomials, power series, algebraic numbers, and transcendental functions. [3]
The three possible line-sphere intersections: 1. No intersection. 2. Point intersection. 3. Two point intersection. In analytic geometry, a line and a sphere can intersect in three ways: No intersection at all; Intersection in exactly one point; Intersection in two points.