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Pages in category "Articles with example Python (programming language) code" The following 200 pages are in this category, out of approximately 201 total. This list may not reflect recent changes. (previous page)
Monty Python references appear frequently in Python code and culture; [190] for example, the metasyntactic variables often used in Python literature are spam and eggs instead of the traditional foo and bar. [190] [191] The official Python documentation also contains various references to Monty Python routines.
In information theory, the source coding theorem (Shannon 1948) [2] informally states that (MacKay 2003, pg. 81, [3] Cover 2006, Chapter 5 [4]): N i.i.d. random variables each with entropy H(X) can be compressed into more than N H(X) bits with negligible risk of information loss, as N → ∞; but conversely, if they are compressed into fewer than N H(X) bits it is virtually certain that ...
The Zen of Python is a collection of 19 "guiding principles" for writing computer programs that influence the design of the Python programming language. [1] Python code that aligns with these principles is often referred to as "Pythonic". [2] Software engineer Tim Peters wrote this set of principles and posted it on the Python mailing list in ...
While a variable or function may be declared many times, it is typically defined once (in C++, this is known as the One Definition Rule or ODR). Dynamic languages such as JavaScript or Python generally allow functions to be redefined, that is, re-bound; a function is a variable much like any other, with a name and a value (the definition).
Consequently, progress bars often exhibit non-linear behaviors, such as acceleration, deceleration, and pauses. These behaviors, coupled with humans' non-linear perception of time passing, produces a variable perception of how long progress bars take to complete. [4] This also means that progress bars can be designed to "feel" faster.
The tslearn Python library implements DTW in the time-series context. The cuTWED CUDA Python library implements a state of the art improved Time Warp Edit Distance using only linear memory with phenomenal speedups. DynamicAxisWarping.jl Is a Julia implementation of DTW and related algorithms such as FastDTW, SoftDTW, GeneralDTW and DTW barycenters.
In computer science, an induction variable is a variable that gets increased or decreased by a fixed amount on every iteration of a loop or is a linear function of another induction variable. [ 1 ] For example, in the following loop, i and j are induction variables: