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It was made public in April 2008 that Assassin's Creed would be sold digitally and available for pre-order through Valve's software distribution, Steam. The PC version of Assassin's Creed was released in North America on April 8, 2008. Four bonus mission types, not seen in the console versions, are included.
Video game series Assassin's Creed Genre(s) Action-adventure Action role-playing Stealth Developer(s) Ubisoft Montreal Ubisoft Sofia Ubisoft Blue Byte Ubisoft Quebec Ubisoft Bordeaux Gameloft Griptonite Games Red Storm Entertainment Publisher(s) Ubisoft Creator(s) Patrice Désilets Jade Raymond Corey May First release Assassin's Creed November 13, 2007 Latest release Assassin's Creed Nexus VR ...
Assassin: Wahoo Software 1996 Strategy Commercial 7–9.2.2 Assassin's Creed Brotherhood: Ubisoft 2011 Action/adventure Commercial 10.5 or higher Assassin's Creed II: Ubisoft 2010 Action/adventure Commercial 10.5 or higher Assassin's Creed Shadows: Ubisoft 2024 Action/adventure Commercial 14.4 or higher (M1 or higher) AssaultCube: Rabid Viper ...
We will be using Ultra textures on Xbox One X. We are also increasing the resolution of our shadow maps and shadow draw distance." Kingdom Come: Deliverance: Available [24] Kingdom Hearts HD 1.5 + 2.5 ReMIX: 60 Digital only [89] Kingdom Hearts HD II.8 Final Chapter Prologue: 60 Digital only [90] Kingdom Hearts III: 30/60 L.A. Noire: 30 ...
Alamut also appears as a major location in the game Assassin's Creed Mirage, which takes place around the time construction of the fortress finished in 865; it is depicted as the main headquarters of the Assassins, despite them not historically occupying Alamut until two centuries later.
In February 2011, Ubisoft CEO Yves Guillemot confirmed that the next Assassin's Creed game would be released during its next fiscal year, which starts on April 1, 2011, and ends on March 31, 2012. [37] On April 29, 2011, the game's name was released on the official Assassin's Creed Facebook page, with a link which led to a flash file. [38]
Health can also serve as a plot element. In Assassin's Creed, if the protagonist takes too much damage, thus departing from the "correct" route, the game ends and returns the player to the nearest checkpoint. [15] In some games such as The Legend of Zelda and Monster Hunter, only the player's health points are visible.
Aside from the video games, Ezio has also been featured in a number of Assassin's Creed extended media. In literature, he appears as the protagonist of the novels Assassin's Creed: Renaissance, Assassin's Creed: Brotherhood, and Assassin's Creed: Revelations by Oliver Bowden, which adapt each of the major games featuring him. [28]