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Reverse-engineered by Gregory Montoir and open-sourced in March 2006 with version 0.1.5. The engine reached with v0.2.0 playable status when development and distribution of the source code was stopped. [364] The source code was made in 2017 available on GitHub for some time, before the repository was set to private. [365] Oo-Topos: 1982 2015
Unity 2.0 launched in 2007 with approximately 50 new features. DirectX support was added in 2.0. [ 14 ] The release included an optimized terrain engine for detailed 3D environments, real-time dynamic shadows, directional lights and spotlights, video playback, and other features. [ 14 ]
[2] COLLADA defines an open standard XML schema for exchanging digital assets among various graphics software applications that might otherwise store their assets in incompatible file formats. COLLADA documents that describe digital assets are XML files, usually identified with a .dae (digital asset exchange) filename extension .
The DOS game source code was released around 2011 by the author Abe Pralle under Apache 2.0 License on GitHub. [208] Postal: 1997 2016 Top-down shooter: GPL-2.0-only: Freeware: Running with Scissors: In 2015 the Running with Scissors developers announced that they will release the source code of the game "if someone promises to port it to the ...
An archive format used by Mozilla for storing binary diffs. Used in conjunction with bzip2. .sbx application/x-sbx SeqBox [2] (Various; cross platform) A single file container/archive that can be reconstructed even after total loss of file system structures. .tar application/x-tar Tape archive: Unix-like A common archive format used on Unix ...
Unity Version Control is a client/server system although in current terms of version control it can also be defined as a distributed revision control system, due to its ability to have very lightweight servers on the developer computer and push and pull branches between servers (similar to what Git and Mercurial do).
International standards in the ISO/IEC 19770 [1] family of standards for IT asset management address both the processes and technology for managing software assets and related IT assets. Broadly speaking, the standard family belongs to the set of Software Asset Management (or SAM) standards and is integrated with other Management System Standards.
For web resources archived at archive.org, [1] the original URL can be found in the |archive-url= value; for resources archived at webcitation.org, [2] the original URL is included in the archive header.