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View-Master Interactive Vision is an interactive movie VHS console game system, [2] introduced in 1988 and released in the USA in 1989 by View-Master Ideal Group, Inc. [3] The tagline is "the Two-Way Television System that makes you a part of the show!"
Under some definitions Tennis for Two is considered the first video game, as while it did not include any technological innovations over prior games, it was the first computer game to be created purely as an entertainment product rather than for academic research or commercial technology promotion.
Puzznic (パズニック, Pazunikku) is a tile-matching video game developed and released by Taito for arcades in 1989. It was ported to the Nintendo Entertainment System, Game Boy, PC Engine, X68000, Amiga, Atari ST, Amstrad CPC, Commodore 64, MS-DOS, and ZX Spectrum between 1990 and 1991.
I've taken dozens of As Seen on TV products for a spin this year. Some failed to impress, while others were surprisingly wow-worthy. To be among the best, however, meant these As Seen on TV ...
This is a list of cartridges and cassettes for the Intellivision game system. Some cartridges were branded as both Mattel Electronics and Sears Tele-Games, and later republished by INTV Corp. as Intellivision Inc. Between 1979 and 1989, a total of 132 titles were released:
This file, which was originally posted to YouTube: Tennis for Two - The Original Video Game , was reviewed on 13 February 2020 by the automatic software YouTubeReviewBot, which confirmed that this video was available there under the stated Creative Commons license on that date. This file should not be deleted if the license has changed in the ...
The Ultravision Video Arcade System (VAS) was an unreleased gaming console announced at the 1983 Consumer Electronics Show. [1] The slogan provided by the company, "It's a COMPUTER, It's a COLOR TV, It's an ARCADE.", was intended to demonstrate that the console combines a game system, a colour TV and a personal computer system.
The company's video game business remained strong during this time; the year 2000 saw Tectoy make a 25% increase in sales of its Mega Drive console as compared to 1999. While a 2% sales decrease occurred in 2001 due to power rationing in Brazil, the company aimed for another 25% increase of its video game business the next year.
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