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Castles II: Siege and Conquest is a 1992 real-time strategy game for the MS-DOS, developed by Quicksilver Software and published by Interplay Productions. Castles II is the sequel to the 1991 game Castles. Ports for the Amiga CD32, FM Towns, NEC PC-9801 were released in 1993. DOS CD-ROM version and Macintosh port were released in 1994.
Castles is a video game developed by Quicksilver and published by Interplay Entertainment in 1991 and 1992. [2] The game involves the construction of a series of castles in Wales and the Welsh Marches during the 13th century. Castles was quickly followed by an expansion, Castles: The Northern Campaign, and a sequel, Castles II: Siege and ...
Castle Quest (1985 video game) Castle Story; Castle Strike; Castle Wolfenstein; Castlequest; Castles (video game) Castles II: Siege and Conquest; The Castles of Dr. Creep; CastleStorm; CastleVille; Cauldron II: The Pumpkin Strikes Back; Champions of Regnum; Cheesy (video game) Chiller (video game) Chip 'n Dale Rescue Rangers: The Adventures in ...
Foursaken Media's Heroes and Castles made a big impression when it debuted on iPhone and iPad a couple of weeks ago. That said, it was obvious that improvements needed to be made, and the ...
The Castle: Blue Line Studios 2007 Adventure Commercial 10.3.9 or higher Castle Explorer: Dorling Kindersley Software Simulation Commercial 7.0–9.2.2 Castles: Siege and Conquest: MacPlay Strategy Commercial 7.0–9.2.2 Castles II: Siege and Conquest: Interplay Strategy Commercial Caveman Rocks: Webfoot Technologies 2011 Platform Commercial
Quicksilver Software, Inc. was founded on May 1, 1984, by three former Mattel Electronics programmers: Bill Fisher, Stephen Roney, and Mike Breen. [1] The company specializes in the creation of strategy, simulation, and educational products, and on focused high-technology R&D projects.
Conquest was designed by Donald Benge of Burbank, California, who self-published it in 1972. [3] Two years later, Benge developed a four-player edition, also titled Conquest. The four-player version can be played as a free for all, with two teams of two. Benge then published Conquest Plus, which introduced catapults and siege engines.
The scale fits any 25mm miniature figures, the maps are invaluable, and the rules about taking castles are very useful." [1] In the December 1984 issue of Casus Belli (Issue #23), Patrick Giacomini thought Siege had a far superior set of rules that were "consistent and (relatively) precise" compared to the original Cry Havoc! game. Although he ...