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  2. Magic systems in games - Wikipedia

    en.wikipedia.org/wiki/Magic_systems_in_games

    High Adventure Role Playing also uses a hybrid system between the magic point system and the skill system, and to some extent the spell slot version, which requires a skill roll based on the strength of the spell effect, limiting the total number of spells cast in a day by a magic cost system, with the caster having a certain set of magic ...

  3. SpellForce 3 - Wikipedia

    en.wikipedia.org/wiki/SpellForce_3

    Players are limited to three spells and/or auras, and must strategically choose which spells or auras to equip. [2] Skills are depicted as pictograms below each character's portrait in the upper left corner of the screen and can be accessed by clicking on them. [7] The game displays potions and equipped items in a slot next to the skills slot. [7]

  4. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Spellcasters can only cast a spell they know or have prepared if they have an available spell slot. This mechanic originated out of the Vancian magic system where "the number of memorized spells is strictly limited by the magician's memory capacity in proportion to the spells' difficulty levels, effectively granting a number of spell slots".

  5. Magic (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Magic_(game_terminology)

    A mana bar or magic bar, used to keep track of a character's magic points (MP) in a video game. Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP.

  6. Wizard's Spell Compendium - Wikipedia

    en.wikipedia.org/wiki/Wizard's_Spell_Compendium

    Joe Kushner reviewed Wizard's Spell Compendium III in 1998, in Shadis #48. [1] Kushner found the icons to denote the campaign setting of origin for a spell to be "handy reference tools which augment the speed in which a player or DM can quickly find spells from a particular world". [1]

  7. List of Magic: The Gathering keywords - Wikipedia

    en.wikipedia.org/wiki/List_of_Magic:_The...

    When a spell with cipher resolves, its controller may exile the spell "encoded" on a creature they control. Then, whenever that creature deals combat damage to an opponent, its controller can cast a free copy of the encoded spell. [5]: 150 Cipher appears in Gatecrash as the guild keyword of House Dimir. [citation needed]

  8. Teens are using 'aura points' to calculate coolness. The ...

    www.aol.com/lifestyle/teens-using-aura-points...

    “The term ‘points’ suggests scorekeeping, so aura points could easily be called ‘aura ranking’ and then it gets really dystopian/Black Mirror,” says Cohen. This point system could lead ...

  9. Spell Law - Wikipedia

    en.wikipedia.org/wiki/Spell_Law

    During the character generation process outlined in the companion volume Character Law, a player can purchase "picks" for spell levels from "A" to "E", which can then be used to learn spells up to a certain level — an "A" pick allows only spells up to level 5 to be learned, while an "E" pick allows spells of up to level 25. At each new level ...

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