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  2. CFOP method - Wikipedia

    en.wikipedia.org/wiki/CFOP_method

    Cube mid-solve on the OLL step. The CFOP method (Cross – F2L (first 2 layers) – OLL (orientate last layer) – PLL (permutate last layer)), also known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik's Cube. It is one of the fastest methods with the other most notable ones being Roux and ZZ.

  3. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    The cube restricted to only 6 edges, not looking at the corners nor at the other edges. The cube restricted to the other 6 edges. Clearly the number of moves required to solve any of these subproblems is a lower bound for the number of moves needed to solve the entire cube. Given a random cube C, it is solved as iterative deepening. First all ...

  4. Speedcubing - Wikipedia

    en.wikipedia.org/wiki/Speedcubing

    The first step of the Roux method is to form a 3×2×1 block, usually placed in the lower portion of the left layer. The second step is creating another 3×2×1 on the opposite side, so each block shares a bottom color. The creation of these blocks is commonly known as "block-building". [21]

  5. List of world records in speedcubing - Wikipedia

    en.wikipedia.org/wiki/List_of_world_records_in...

    [2] For most events, an average of five is taken, but for 6×6×6, 7×7×7, 3×3×3 blindfolded, 3×3×3 fewest moves, 4×4×4 blindfolded and 5×5×5 blindfolded, an average of three is taken. For averages of five solves, the best time and the worst time are dropped, and the mean of the remaining three solves is taken.

  6. God's algorithm - Wikipedia

    en.wikipedia.org/wiki/God's_algorithm

    God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, [1] but which can also be applied to other combinatorial puzzles and mathematical games. [2] It refers to any algorithm which produces a solution having the fewest possible moves (i.e., the solver should not require any more than this number).

  7. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]

  8. Lars Petrus - Wikipedia

    en.wikipedia.org/wiki/Lars_Petrus

    Petrus grew up in Gammelstaden just outside of Luleå. [4]He took up speedcubing in the early 1980s, learning it over the course of a summer when he was unemployed. [5] In 1982, he became the national champion of Sweden, and went on to finish fourth overall at the first official Rubik's Cube World Championships held in Budapest, Hungary.

  9. Rubik's Clock - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Clock

    The Rubik's clock is listed as one of the 17 WCA events, with records for fastest time to solve one puzzle, and the fastest average time to solve 5 puzzles (discarding the slowest and fastest times). The puzzle is unique in the WCA in that it is the only puzzle for which viable speedsolving methods have been devised that always solve it in God ...