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  2. Dia (software) - Wikipedia

    en.wikipedia.org/wiki/Dia_(software)

    Dia (/ ˈ d iː ə /) [3] is free and open source general-purpose diagramming software, developed originally by Alexander Larsson. [1] It uses a controlled single document interface (SDI) similar to GIMP and Inkscape .

  3. List of visual novel engines - Wikipedia

    en.wikipedia.org/wiki/List_of_visual_novel_engines

    Suika2 is a free and open source visual novel engine. It is lightweight, compact, and portable by design. Games created with Suika2 can run on Desktop, Mobile and Web Platforms. [32] Having Japanese and International language options, it is one of the few Japanese Visual Novel Engines supporting multiple languages out of the box.

  4. Visual programming language - Wikipedia

    en.wikipedia.org/wiki/Visual_programming_language

    A simple custom block in the Snap! visual programming language, which is based on Scratch, calculating the sum of all numbers with values between a and b. In computing, a visual programming language (visual programming system, VPL, or, VPS), also known as diagrammatic programming, [1] [2] graphical programming or block coding, is a programming language that lets users create programs by ...

  5. List of level editors - Wikipedia

    en.wikipedia.org/wiki/List_of_level_editors

    Future Pinball - A pinball editor. QuArK , Quake Army Knife editor, for a variety of engines (such as Quake III Arena , Half-Life , Source engine games, Torque , etc.) Quiver (level editor) , [ 13 ] a level editor for the original Quake engine developed solely for the Classic Macintosh Operating System by Scott Kevill, [ 14 ] who is also the ...

  6. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to create role-playing video games such as The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76. A new iteration of the engine, Creation Engine 2, was used to create Starfield.

  7. Help:VisualEditor - Wikipedia

    en.wikipedia.org/wiki/Help:VisualEditor

    Enabling the visual editor in your preferences. As a prerequisite you'll need a VisualEditor-supported browser; most are. If you are registered on Wikipedia, you can opt to make VisualEditor available for editing as follows: Go to your preferences. Go to the "Editing" tab; In the "Editor" find the checkbox labelled 'Enable the visual editor ...

  8. List of text editors - Wikipedia

    en.wikipedia.org/wiki/List_of_text_editors

    is the text editor in PC DOS 6, PC DOS 7 and PC DOS 2000. Proprietary: ed: The default line editor on Unix since the birth of Unix. Either ed or a compatible editor is available on all systems labeled as Unix (not by default on every one). Free software: ED: The default editor on CP/M, MP/M, Concurrent CP/M, CP/M-86, MP/M-86, Concurrent CP/M-86 ...

  9. VisualBoyAdvance - Wikipedia

    en.wikipedia.org/wiki/VisualBoyAdvance

    A port from VBA's code was used as the foundation of the Visual Boy Zune, an emulator of the Zune HD. [ 20 ] Wesley Akkerman from the Dutch computer magazine Computer!Totaal named the VisualBoyAdvance as one of the best Game Boy emulators alongside the mGBA, owing to its variety of features and customization options. [ 21 ]

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