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Part of a series on: Role-playing games; Types; Tabletop; Live action; Video game; Actual play; Text-based; Movements & Traditions; History; Indie Tabletop; Video game
Tower defense (TD) is a subgenre of strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive structures on or along their path of attack. [1]
Taunting the enemy to avoid other players getting attacked. Being Spotlighted and being unable to avoid or redirect enemy attack. Increasing Stealth to avoid the enemy detecting or hitting the player. Decreasing Stealth to detect the target or hit them easier. Increasing the resistance of the target to various elements or forms of attack.
Turn-based tactics is a video game genre. Chris Crawford, [1] Julian Gollop, Strategic Simulations, and Blue Byte developed early turn-based tactical games, [2] which were often inspired by traditional tactical wargames played on tabletops. [3]
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Like in other tower defense games players must destroy waves of enemies using towers strategically placed around a path. In addition players can directly control a character to directly attack the enemies and collect dropped coins in order to buy and place down more towers.
In 1998, three gamers (Steve Johnson, Leighton Connor, and Dale French) published the First Edition of the game after a year of development. [2] Since then, QAGS (pronounced "kwags") has been updated with a Second Edition, and the publisher, Hex Games, has continued to release games.
Death on the Reik is the third part of The Enemy Within campaign, and picks up where the previous supplement, Shadows over Bogenhafen, ends.The characters become river traders on the River Reik, the largest waterway in the Empire, [1] and must interact with various encounters such as pirates and mutants in order to follow the thread of the campaign adventure. [2]