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  2. Digital storytelling - Wikipedia

    en.wikipedia.org/wiki/Digital_storytelling

    Digital storytelling is a short form of digital media production that allows everyday people to create and share their stories online. The method is frequently used in schools, [1] [2] [3] museums, [4] libraries, [5] social work and health settings, [6] [7] and communities. [8]

  3. Storyline method - Wikipedia

    en.wikipedia.org/wiki/Storyline_method

    The Storyline method is a pedagogical strategy for "active learning," mainly used in primary schools in Scotland, the United States, Scandinavia and the Netherlands. The system can be adapted for use in adult education as well.

  4. Interactive storytelling - Wikipedia

    en.wikipedia.org/wiki/Interactive_storytelling

    Interactive storytelling (also known as interactive drama) is a form of digital entertainment in which the storyline is not predetermined. The author creates the setting, characters, and situation which the narrative must address, but the user (also reader or player) experiences a unique story based on their interactions with the story world.

  5. 99 Ways to Tell a Story: Exercises in Style - Wikipedia

    en.wikipedia.org/wiki/99_Ways_to_Tell_a_Story:...

    99 Ways To Tell a Story: Exercises in Style is a 2005 experimental graphic novel by Matt Madden, published by the Penguin Group. Inspired by Raymond Queneau 's book Exercises in Style , it tells the same simple story in 99 different ways.

  6. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    The use of multimedia and technology tools helps enhance the atmosphere of the classroom, thus enhancing the active learning experience. In this way, each student actively engages in the learning process. Teachers can use movies, videos, games, and other fun activities to enhance the effectiveness of the active learning process.

  7. Reacting games - Wikipedia

    en.wikipedia.org/wiki/Reacting_games

    Reacting games developed as a genre of experiential education games in the United States in the late 1990s from work done by Mark Carnes at Barnard College. [1] [2] The prototype for these games is the Reacting to the Past series originally published by Pearson-Longman and currently published by W. W. Norton & Company and the Reacting Consortium Press.

  8. Flipped classroom - Wikipedia

    en.wikipedia.org/wiki/Flipped_classroom

    Flipped classroom teaching at Clintondale High School in Michigan, United States. A flipped classroom is an instructional strategy and a type of blended learning.It aims to increase student engagement and learning by having pupils complete readings at home, and work on live problem-solving during class time. [1]

  9. Game Classroom - Wikipedia

    en.wikipedia.org/wiki/Game_Classroom

    The website collects games from other websites and categorizes them by subject, skill, and grade level. [2] The site also features Homework Help, which includes sample problems, learning tips, and other online resources. All of the content in the Homework Help section has been created by professional educators. [3]

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