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  2. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate some realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it ...

  3. Virtual Human Interaction Lab - Wikipedia

    en.wikipedia.org/wiki/Virtual_Human_Interaction_Lab

    Virtual aging's effect on financial decisions [14] Eye witness testimony and virtual police lineups - In collaboration with the Research Center for Virtual Environments and Behavior, the National Science Foundation , and the Federal Judicial Center , VHIL examined the capabilities of pointing out witnesses during a police lineup while in a ...

  4. Immersion (virtual reality) - Wikipedia

    en.wikipedia.org/wiki/Immersion_(virtual_reality)

    A woman using the Manus VR glove development kit in 2016. In virtual reality (VR), immersion is the perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.

  5. VR photography - Wikipedia

    en.wikipedia.org/wiki/VR_Photography

    VR photography (after virtual-reality photography) is the interactive viewing of panoramic photographs, generally encompassing a 360-degree circle or a spherical view. The results is known as VR photograph (or VR photo ), 360-degree photo , [ 1 ] photo sphere , [ 2 ] or spherical photo , as well as interactive panorama or immersive panorama .

  6. Virtual reality therapy - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_therapy

    Virtual reality therapy (VRT) was pioneered and originally termed by Max North documented by the first known publication (Virtual Environment and Psychological Disorders, Max M. North, and Sarah M. North, Electronic Journal of Virtual Culture, 2,4, July 1994), his doctoral VRT dissertation completion in 1995 (began in 1992), and followed with the first known published VRT book in 1996 (Virtual ...

  7. Vergence-accommodation conflict - Wikipedia

    en.wikipedia.org/wiki/Vergence-accommodation...

    The human visual system has not evolved to view these types of artificial 3D images comfortably, so VAC can be a very unpleasant sensation for the viewer. [2] [3] [4] VAC is often encountered when viewing stereograms, 3D movies, or virtual reality (VR).

  8. Proteus effect - Wikipedia

    en.wikipedia.org/wiki/Proteus_effect

    The Proteus effect describes a phenomenon in which the behavior of an individual, within virtual worlds, is changed by the characteristics of their avatar.This change is due to the individual's knowledge about the behaviors that other users who are part of that virtual environment typically associate with those characteristics.

  9. Ghislaine Boddington - Wikipedia

    en.wikipedia.org/wiki/Ghislaine_Boddington

    The Litmus Effect – Artist Links (2003), in collaboration with Stanza and Armand Terruli. The project consisted of experiments in sensitivity interactions between humans, data and space, examining the potential collaborations between public and private space in large cities using interactive technologies. Supported by Artist Links, British ...