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D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. [1] [2] DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered ...
Spelljammer: Adventures in Space is a boxed set for the 5th edition of the Dungeons & Dragons fantasy role-playing game.The boxed set includes three sourcebooks: the Astral Adventurer's Guide (a Spelljammer campaign setting guide), the Light of Xaryxis (an adventure module), and Boo's Astral Menagerie (a bestiary of Wildspace and Astral Sea creatures).
Lost Mine of Phandelver adventure module, Rules Booklet, 6 dice, and 5 pre-generated character sheets. 978-0-7869-6559-5: 1-5 Stranger Things Dungeons & Dragons Starter Set: May 1, 2019: Hunt for the Thessalhydra adventure module, Rules Booklet, 6 dice, painted and plain Demogorgon miniature, and 5 pre-generated character sheets. UPC ...
Shannon Appelcline, in the book Designers & Dragons (2011), highlighted that in 1989 Spelljammer was the first of a host of new campaign settings published by TSR. It was created by Jeff Grubb and "introduced a universe of magical starships traversing the 'crystal spheres' that contained all the earthbound AD&D campaign worlds.
Hollow World - BECM D&D - Mystara Code TSR# Title Levels Author(s) Published Notes HWA1 9303: Nightwail: 6–8: Allen Varney: 1990: Blood Brethren trilogy HWA2 9310: Nightrage: 7–9: Allen Varney: 1990: Blood Brethren trilogy HWA3 9311: Nightstorm: 8–10: Allen Varney: 1991: Blood Brethren trilogy HWQ1 9378: The Milenian Scepter: 6–8 ...
[1] [8] On the hidden elements within the alternate cover art, Beckert said, "My favorite thing to hide within the image was the spell Tasha’s hideous laughter. In the art brief, this was meant to be a scroll with identifying text on it. But I wanted to find a more subtle way to show it, hence the possessed scroll of laughing imps and skulls.
During the 1990s, a shared RPGA roleplaying campaign called Living City that used the Dungeons and Dragons 2nd edition rules had been relatively successful. With the introduction of the third edition of Dungeons & Dragons in 2000, RPGA conceived of a new and improved campaign called Living Greyhawk that would be more far-reaching in scope and played on a larger, continental scale.
He felt that the new proficiencies "add a whole new dimension to 'AD&D' gaming", as PCs "can now do more than just fight and cast spells". [2] He also noted that, with proficiencies, characters "are able to make armour and weapons, train animals, cut gems, fight effectively in the dark, climb mountains, swim, and perform many other activities ...